Moderators: Rev. Sylvanus, warman45
pesgores wrote:Blitzen wrote:It sounds like you're turning BrikWars into a turn-based strategy game.
Isn't it already?


Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)
Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)
Rody wrote:the problem I have with this idea is that, often finding out the cp value of a vehicle will take a very long time, having to do so mid-battle will inevitably slow down the entire game.
otherwise, cool plan... but hard to realise.
warman45 wrote:as well i don't think that factories would cause wierd contraptions when they blow for many reasons 1. factories have failsafes/emergency shutoffs 2. the factory would probably blow up instead of causing mutation 3. factories require labour (like the previously mentioned slaves) in order to build stuff
aybraus wrote:I think having the factories be destructible would cripple whoever loses their factory.
How about mercy rules... like the factory automatically can produce a minifig each turn if there are no workers present.
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