Grenade Launcher

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Grenade Launcher

Postby Battlegrinder » Sun Jan 19, 2014 3:16 pm

I've been toying around with custom stats for a small grenade launcher, like the MGL that brickarms makes. Here's what I've come up with so far:

Range: 8 inches
Use: 4
Damage: 1d10, 1.5 or 1 inch radius
Indirect fire: weapon’s operator can target enemies hiding behind cover or around corners (any situation where he lacks LOS to his target), by bouncing a grenade off nearby walls and terrain. Standard penalties for blind fire apply.

Any feedback?
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Re: Grenade Launcher

Postby Maverick » Mon Jan 20, 2014 1:45 am

No.

Maybe roll for random bouncing around?
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Re: Grenade Launcher

Postby stubby » Mon Jan 20, 2014 8:02 am

Do you mean "no" for "no feedback" or for "no I hate grenade spamming?"

The penalty for blind-firing should give enough missed shot inches to simulate all the random bouncing around inches you could want, I think this would work pretty well.
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Re: Grenade Launcher

Postby Maverick » Mon Jan 20, 2014 10:05 am

stubby wrote:Do you mean "no" for "no feedback" or for "no I hate grenade spamming?"

The penalty for blind-firing should give enough missed shot inches to simulate all the random bouncing around inches you could want, I think this would work pretty well.

I meant 'no' for the feedback. Wasn't it a rule "if you ask for feedback you won't get it"?
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Re: Grenade Launcher

Postby Tzan » Mon Jan 20, 2014 11:01 am

Maverick wrote:Wasn't it a rule "if you ask for feedback you won't get it"?


Are you asking for feedback?
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Re: Grenade Launcher

Postby IVhorseman » Mon Jan 20, 2014 12:01 pm

missed-by inches from a blind-fire should do it fine, grenade bouncing is tough.
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Re: Grenade Launcher

Postby mgb519 » Mon Jan 20, 2014 12:16 pm

Maverick wrote:I meant 'no' for the feedback. Wasn't it a rule "if you ask for feedback you won't get it"?

First of all, I missed the part where this was a rule.

:rtfm: BUT! More importantly, he did not ask for people to give him feedback. He asked if anyone had feedback.
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Re: Grenade Launcher

Postby stubby » Mon Jan 20, 2014 12:16 pm

Maverick wrote:I meant 'no' for the feedback. Wasn't it a rule "if you ask for feedback you won't get it"?

No, the unwritten general rule is people who get off their butts and make stuff are cool, people who just talk about making stuff without actually doing anything are uncool. So people in the first group get feedback, and people in the second group get shitposted.

I'm surprised I haven't written that up somewhere already.

IVhorseman wrote:missed-by inches from a blind-fire should do it fine, grenade bouncing is tough.

Nah. If you really want grenade bouncing then it's just a Stumble Die.
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Re: Grenade Launcher

Postby Maverick » Mon Jan 20, 2014 12:20 pm

Tzan wrote:
Maverick wrote:Wasn't it a rule "if you ask for feedback you won't get it"?


Are you asking for feedback?

Yes... No... God dammit.
Think I'm stupid? Well then check out this:
Spoiler: show
Overwatch_Elite wrote:well THEN STOP HAVING SUCH AN ENLIGHTENED BRAIN geeze this place isn't for smart people such as yourself

Silvawards wrote:Most intelligent
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Wanted something that rhymes with "Mandalore" but I think "pandawhore shitsnorkeler" Does the job. And then some more.
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Re: Grenade Launcher

Postby Battlegrinder » Wed Jan 22, 2014 7:31 am

Thanks for you input, I'm glad this idea is sounding more balanced than some of the one's I've come up with in the past. One specific question that I forgot to ask originally: is having a 1.5 inch explosive radius ok, or should I scale it down (or maybe up it to 2, the same as regular grenades)?
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Re: Grenade Launcher

Postby Tzan » Wed Jan 22, 2014 12:36 pm

Maverick wrote:
Tzan wrote:
Maverick wrote:Wasn't it a rule "if you ask for feedback you won't get it"?


Are you asking for feedback?

Yes... No... God dammit.


:D
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Re: Grenade Launcher

Postby IVhorseman » Wed Jan 22, 2014 2:44 pm

Just treat it like a regular grenade - no need to reinvent the wheel.
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Re: Grenade Launcher

Postby Battlegrinder » Wed Jan 22, 2014 7:43 pm

IVhorseman wrote:Just treat it like a regular grenade - no need to reinvent the wheel.


Ok, thanks for the advice.
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Re: Grenade Launcher

Postby Maverick » Thu Jan 23, 2014 1:53 am

Tzan wrote:
Maverick wrote:
Tzan wrote:
Maverick wrote:Wasn't it a rule "if you ask for feedback you won't get it"?


Are you asking for feedback?

Yes... No... God dammit.


:D

:(
Think I'm stupid? Well then check out this:
Spoiler: show
Overwatch_Elite wrote:well THEN STOP HAVING SUCH AN ENLIGHTENED BRAIN geeze this place isn't for smart people such as yourself

Silvawards wrote:Most intelligent
Nominees
-Colette
-Maverick
-Samuelzz10
Winner: Maverick
User avatar
Maverick
Wanted something that rhymes with "Mandalore" but I think "pandawhore shitsnorkeler" Does the job. And then some more.
Wanted something that rhymes with "Mandalore" but I think "pandawhore shitsnorkeler" Does the job. And then some more.
 
Posts: 1285
Joined: Sat Dec 07, 2013 3:36 am
Location: Denmark, the land where the mighty bricks were first forged.

Re: Grenade Launcher

Postby Ben-Jammin » Fri Jan 24, 2014 2:20 pm

Battlegrinder wrote:I've been toying around with custom stats for a small grenade launcher, like the MGL that brickarms makes. Here's what I've come up with so far:

Range: 8 inches
Use: 4
Damage: 1d10, 1.5 or 1 inch radius
Indirect fire: weapon’s operator can target enemies hiding behind cover or around corners (any situation where he lacks LOS to his target), by bouncing a grenade off nearby walls and terrain. Standard penalties for blind fire apply.

Any feedback?


That's almost exactly the same GL stats that I use, the only difference being the range. For underbarrel models, I use 6" or 8", while full-size launchers like the MGL or M320 are 10".
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