Theblackdog wrote:Hmm. It could work, but in this game ships can rotate by up to 180 degrees each turn, so it would be hard to sneak up on an enemy's flanks.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Battlegrinder wrote:6. It isn't clear in the rulebook if the WS limit is for how many weapons a ship can have, or how many it can fire on a given turn.
Battlegrinder wrote:7. This is more of a nitpick, but the I think the Armor stat could stand to be renamed as the Defense stat, since many factions use shields rather than actual armor to protect their ships.
Battlegrinder wrote:8. There's no Destroyer or Scout class, which seems like a fairly major oversight.
Battlegrinder wrote:9. Likewise, It'd be nice to have some separate stats for super-capitals, maybe by splitting the current "mothership" class into two classes. One would be more in line with the Dreadnought style super-capital many players use, and the other might be more of a super-carrier (ideally, with the launch bay special ability tossed in for free).
Battlegrinder wrote:6. My plan for the Rift Cannon (think of it as a weaponized Gate spell) is to give it a chance to bypass it's target's armor/shielding. The current plan is to have an extra roll after it scores a successful hit. On a 6, the target's armor is bypasses, and on a 1 (or a 1 and 2), something goes wrong and the cannon deals no damage. Does this sounds balanced/fair?
Battlegrinder wrote:7. The superweapon would work on a similar principle, but with 2 firing modes. Mode 1 would operate like the Spinal Mass Driver, and mode 2 would take the summoning aspect of the Gate spell and reverse it, effectively banishing the target into another dimension. My current ideas for balancing mode 2 is to have it take longer to charge up and to give the target a chance to resist (like rolling an opposed roll on a heroic feat). If anyone else has suggestions for this, I'd appreciate it.
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