So I've finally decided to publish my Brikspace rules for public ridicule/C&C. The intent behind these rules is to provide a more in-depth ruleset to use with small fleets of 3-10 microscale spacecraft (not counting fighter squadrons), as opposed to the hundreds-of-ships LDD fleets Epik Space was designed to handle. The ruleset features frictionless movement and customizable ships with a wide range of weapons and special abilities. I've put the Google doc here
. Example games with earlier versions of the rules can be found here
Thoughts on the rules as they stand:
The biggest problem, and one that's hard to resolve, is that battles typically become jousts with both teams flying towards each other, trying to reach the optimal range. This results in an interesting opening as both sides jockey for position, and a not-very-interesting endgame as one side or the other reaches its optimal range and is content to stay there, or both sides reach optimal range and have no reason to move.
Just one random act of violence can brighten your day. Especially if it involves explosives.