Thanks for the feedback, that was fast!
There's an error, on the left side under "skill" it should read "-1 per drink", not "-1d6 per drink.
As far as the splitting up abilities idea goes, I was going more for a counterpart to the ninja for classic pirate vs ninja action. However, now that I think about it, it makes sense that it would take lots of pirates to bring down a ninja. I think the splitting up could be pretty easily accomplished using pirate stereotypes. Example: Pirates with hook hands inspire mutinies, pirate with patch eyes sing sea shantys, and pirates with peg legs are always getting wasted. Combine all three and you have the classic hero pirate! Give him 2 peg legs, 2 patch eyes, hooks on each hand, and a parrot on his shoulder and he would be unstoppable.
I said "no" to drugs, but they just wouldn't listen...