Stat cards for fourm members,becuase it might be fun.

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Postby Rayhawk » Mon Dec 15, 2008 4:47 pm

501stCadians wrote:I fixed it. By hiting it.lol.

This demonstration of the BrikWars spirit brings a tear to my eye
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Postby Tarren » Mon Dec 15, 2008 5:26 pm

Damn, I only have one female minifig.
xD, that made me rofl.
Silverdream wrote:As you can see the majority of sex workers in BC are not only children, but aboriginal children. It's mostly because we treat them like shit.
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Postby 501stCadians » Mon Dec 15, 2008 5:55 pm

I fix everything by hiting it! Here's how it works:
1. Hit it.
2. If it does nto work,hit it again.
3. If it does still not work,began curseing and conutine hiting while refering to the manual.
4. Call Tech Support.
5. Hit the Tech support guy if he does not fix it.
6. Get charged for Assault and Battery.
7. Go to Jail.
8. Come out of jail. Mabey it will be fixed by then.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Postby Ross_Varn » Mon Dec 15, 2008 5:57 pm

I have a couple. The faces is what makes or breaks it.

EDIT: 501st, check out this comic. http://www.userfriendly.org These guys have a vendetta against people like you.
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Postby ahp77 » Sun Jan 25, 2009 7:15 pm

Dr. X wrote:Ach, ok. Here it is (beware, not for the faint of heart):

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I would think that only one female be needed near the my floppy penis, as he could insert the... dildo into into a female any number of times.

I can't believe I just typed that.
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Postby birdman » Sun Jan 25, 2009 8:01 pm

where does he come up with this stuff?
honestly, he's bad enough without insensical sexual innuendo.
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Postby ahp77 » Sun Jan 25, 2009 8:34 pm

birdman wrote:where does he come up with this stuff?


my floppy penis, Dr. X, or me?
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Postby IVhorseman » Sun Jan 25, 2009 11:54 pm

ahp77 wrote:
Dr. X wrote:Ach, ok. Here it is (beware, not for the faint of heart):

Image


I would think that only one female be needed near the my floppy penis, as he could insert the... dildo into into a female any number of times.

I can't believe I just typed that.


Yeah but once you've seen a dildo insertion on one female, doing it again and again starts getting boring and you need a new one to be lured.

I can't believe you didn't think of that.
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Postby birdman » Mon Jan 26, 2009 5:45 pm

all three of you.
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Postby Zahru » Wed Jan 28, 2009 4:30 pm

Itsa me!

Zahru
-Entity-
Skill:2d10
Armor:2d10
Move:doesn't needs to; he's everywhere and nowhere.

Abilities:
Paladinhater: Can instantly annihilate any paladin or paladin-like units with his pure power of hatred. (Yeah, I really hate those sonuva....)

Bearlord: All ursine units under his control become invincible.

"Weird": By some twist of faith, in his presence only the most awkward and stupid things happen that are possible in a situation.

Weaponry: Wargamer Dice: can modify any unit's dice roll with them.
+Black T-shirt of Random Rock Band.
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Postby Giant Evil Rabbit Mech » Thu Feb 05, 2009 9:38 am

Giant Evil Rabbit Mech:

cp 100
skill:10d20

move: 100"

armour: 20

gear: Anoying bunny hood, goofy underwear, Sonic's shoes, giant meat cleaver!!!

Abillities:
Annoying Bunny Hood-Any unit on both sides within 20" of Rabbit Mech get -1 to every roll because they are distracted by the extreamly anoying bunny hood.
Sonic's Shoes-Rabbit Mech can go 200" if he feels like it.
Goofy Underwear- +1d20 armor
Giant Meat Cleaver-(2d20 damage)
For the chicken god!-The chicken dance music starts playing and every enemy unit can do nothing but dance next turn. Can only be used every 3 turns.
People who are dead do not have to worry about dieing.
TROLOLO
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Postby tahthing » Thu Feb 05, 2009 12:46 pm

nice to see anouther evil bunny ethen if they are a mech and don't just pilot one.

tahthing
Skill:1d8
Armor:1d7(honest they exist)
Move:15"
special abilitys
bunny bounce:when jumping tahthing can jump for the high he doesn't move so if he moves 5" he can jump 10"!

uber hearing: his uber hearing means he can hear shots comeing at him and rolls a d6 if the roll is 5 or 6 he can dodge it, when using this ability he will not dodge in to the way of bullets.

fear the ears: tahthings ears count as extar arms but if both are holding things then the he is unable to use uberhearing.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
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Spoiler: show
I am the muffinman
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Postby jifel » Sat Apr 04, 2009 8:49 pm

Time to revive this thread...

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Jifel in Mechsuit:
Points:
Move: 10"
Armour: 2 d6
Skill: 1 d10
Wargear: PowerFist, TwinLinked DeathRifle

PowerFist: 10points: Use 5, damage 2d6 Explosion, does not damage Jifel
TwinLinked DeathRifle: Use 4, 2 shots, damage d6+2

Special Abilities: Heroic Feat, Chivalry, and Bloodlust.

BloodLust: 4 points: If Jifel suceeds in a heroic feat, he gains plus 1 to his next attempt. Alternately, if he fails a feat, he has a minus one to his next attempt.
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby Cpl. Halan » Sun Apr 05, 2009 7:34 am

Corporal Halan

skill:1d8
armor:1d10
move:6"

stealth:see scout
spider gymnastix:can move straight up walls, no damage from falls
hidden worth:if the hero on his side is dead, he gains the stats and abilities of a hero
newbie:suffers a -1 penalty to skill if he is the only (Mauran)ranger on the battlefield

SMG
use:3
dmg:1d6
rng:6"
special: can fire twice with a +1 to use(use 4 for shot 2)
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