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Shotgun and Autofire

Posted: Sun Dec 14, 2008 4:49 pm
by Tarren
Yes, another thread about them.
Could someone post the links here to the threads that finalized the rules? Unless they're in the rulebook...

Posted: Sun Dec 14, 2008 5:31 pm
by Blitzen
The initial discussion thread for auto fire is here, and the finalization thread is here.

The third thread, in which we actually voted, is here.

Posted: Sun Dec 14, 2008 5:52 pm
by Tarren
Ok..
so is Shotgun just a 1d6+1 that hits everyone in a finger cone?

Posted: Sun Dec 14, 2008 5:59 pm
by Blitzen
I have no idea. The threads I posted were for auto fire. Shotguns are completely different.

Posted: Sun Dec 14, 2008 7:28 pm
by IVhorseman
Actually all those are the ones where we just discussed what to do for rules. The finalized ruleset is here.

As for shotguns, we never decided on a final setting for them. Part of the argument was saying fingercones were a bad idea though, because at the ranges shotguns are used in brikwars, a fingercone didn't really mean much of anything. I think someone suggested simply 2d6 damage and a range of 6", and I don't really have a problem with that. Simplicity is usually best.

Posted: Sun Dec 14, 2008 7:36 pm
by Blitzen
IVhorseman wrote:Actually all those are the ones where we just discussed what to do for rules. The finalized ruleset is here..
Oops, I must have missed the fourth thread. We're so crazy.

Posted: Sun Dec 14, 2008 7:47 pm
by 501stCadians
I just use a warhammer 40k Flamer template.

Posted: Sun Dec 14, 2008 8:04 pm
by Shaeph
isn't that a little big?
like 8 inch?

Posted: Mon Dec 15, 2008 11:13 am
by Gorchek
The pdf is right here.

There was a smaller flamer template in the old necromunda box, but they realised it was worthless, and dropped it entirely.

Posted: Wed Dec 17, 2008 9:52 am
by Safor
Flame markers are for the small-minded and weak. I just roll 1d6 for the radius of hits, and 1d6 damage for each shot. If you roll a 1 on the radius roll, they all mesh together and hit one fig, doing 2d6 damage. And the range is 7 inches. That's my system, at least.

Posted: Wed Dec 17, 2008 2:57 pm
by pesgores
Safor wrote:Flame markers are for the small-minded and weak. I just roll 1d6 for the radius of hits, and 1d6 damage for each shot. If you roll a 1 on the radius roll, they all mesh together and hit one fig, doing 2d6 damage. And the range is 7 inches. That's my system, at least.
...Loosing realism.

Posted: Fri Dec 19, 2008 1:12 am
by Jaye Tea
I usually just use finger cones and the blast/auto fire templates from the Starship Troopers Miniatures game starter set I have.

Posted: Fri Dec 19, 2008 5:33 am
by pesgores
Or you could just imagine it.

I never used rulers for measuring troopers' movements anymore. I move them aproximately 15/16 per turn for the normal ones and it's a lot faster.