Commandos

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Postby silvadream » Mon Dec 22, 2008 8:34 pm

pesgores wrote:
silvadream wrote:
pesgores wrote:
Fuck you. I am fucking tired of you being a douche

Sorry I will stop


You yet edit my quotes. But what you've added was what I was really thinking.

See I helped you out a little.
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Postby silvadream » Mon Dec 22, 2008 8:35 pm

warman45 wrote:Hi I don't read the rest of what people say just the quotes
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Postby pesgores » Tue Dec 23, 2008 6:07 am

silvadream wrote:
pesgores wrote:
silvadream wrote:
pesgores wrote:
Fuck you. I am fucking tired of you being a douche

Sorry I will stop


You yet edit my quotes. But what you've added was what I was really thinking.

See I helped you out a little.


In a normal situation, I would have thanked you, but I think it's just not enough for what you've done.

LOL for this.
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Postby Theblackdog » Tue Dec 23, 2008 7:24 am

I usually go with moderate increases to skill, move, and armor, and give them heavy weapons and special gear like jet packs or parachutes.

Also, under my house rules Ninjas don't have Stupendous Feats, but they do have skill bonuses, Spider Gymnastix, and dual-wielding ability with smaller weapons. I have a few Ninjas which I use as commandos.
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Postby Mr. Duck » Tue Dec 23, 2008 7:21 pm

Commandos can also be a group of light troops that go in before a main group of trooups and secretly take over buildings related to an invasion of sorts.
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Postby OneEye589 » Tue Dec 23, 2008 8:04 pm

Because I like big, matching armies and squads I just use Officers for my stronger troops.

I do have a few stronger units in my PRA army, but I have yet to give everyone in the PRA their own stats.
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Commandos

Postby Bob Jett » Sat May 02, 2009 3:03 pm

By defenition, commandos are just any troop used for raiding operations.
So technically, they're not nessecarily anything special.
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Postby birdman » Sat May 02, 2009 3:06 pm

yes.
on another note...

DON'T FREAKING NECRO!!!!
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Postby OneEye589 » Sat May 02, 2009 3:28 pm

These forums don't have many people posting on them anyway, it's not a big deal to necro a thread. If we had more than 20 regular posters, fine. It's no big deal.

And to add something else to the conversation, this is what I have for my basic troops:

5CP
Skill (1d6)
Move (4”)
Armor (1d6+2)
Body Armor

And my "commandos", which are really just the heavy weapons guys, but could be used as commandos:

7CP
Skill (1d8)
Move (5”)
Armor (1d6+2)
Body Armor

Not that big of a difference.
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Postby Natalya » Sat May 02, 2009 11:29 pm

For my armies, the word Commando doesn't mean anything by itself. For example, the Czechs main ground guys are Commandos, but they aren't an elite unit. Their elite unit is the Super Commandos... The regular Commandos are basically equivalent with the Assyrian Soldiers, but Assyrian Commandos are their elites. The difference though between the elites and the normal soldiers is that A: There are fewer elites and B: the elites get +2 on skill rolls and cost 1 more CP. They also look different from eachother.
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Postby Cpl. Halan » Sun May 03, 2009 8:52 am

personally, I use officer stats for elites but they don't get leadership


I am thinking about giving some of them(the best) elite feats, like heroic feats but the feat effects are like: roll to cover(see dive for cover but the elite remains standing and it only uses 1 more than the distance travelled in movement, no die roll). not all elites get this, only the best elites(for me, my hero is my ranger squad commander so the troops with elite feats are my rangers)
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Postby Bennanteno » Sun May 03, 2009 1:56 pm

These are commandos.
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Postby Rody » Wed May 13, 2009 2:21 pm

tinyurl.com can be so nice in case like this
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Postby Natalya » Wed May 13, 2009 2:58 pm

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