Human stats!

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Human stats!

Postby pesgores » Tue Dec 23, 2008 7:26 pm

How about a battle between me and my minifigures? I just need my stats...
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My official post number 1000 was "The whole battle?"
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Postby warman45 » Tue Dec 23, 2008 8:25 pm

special foot of death

(step on them and see how many look dead)

microwave of death

(self explanitory)

i geuss i'll just ly down here

(same as foot of death)
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Postby Theblackdog » Tue Dec 23, 2008 8:39 pm

Reassembly -- Humans have god-like powers over matter in the Minifigs' universe. A Human may take apart and rebuild any creation made out of Briks (including minifigs and their weapons), no matter how large or complex it is, in a single turn. To disassemble a creation, roll 1D6. On a roll of one, the Human becomes so attached to the creation that he can't bear to part with it, and it remains assembled. To reassemble a pile of bricks, roll 1D6. Again, on a roll of 1, the human has builder's block and smashes his half-assed creation back into its component bricks. A human may disassemble and reassemble a creation in the same turn.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby Ross_Varn » Tue Dec 23, 2008 8:51 pm

Ultimate Damage: The human can select a area with a 3" diameter. All creations, structures, and minifigs in this area take 10d10 damage. Erect a crater in the hit spot.
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Postby warman45 » Tue Dec 23, 2008 11:49 pm

AmmoMan wrote:Ultimate Damage: The human can select a area with a 3" diameter. All creations, structures, and minifigs in this area take 10d10 damage. Erect a crater in the hit spot.


(use blankets and pillows to save on bricks)
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Postby IVhorseman » Wed Dec 24, 2008 2:39 am

Turn Ignorance: Instead of moving in turns, humans move in real time, and can deal as much damage as they want as fast as they can.
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Postby pesgores » Wed Dec 24, 2008 6:11 am

IVhorseman wrote:Turn Ignorance: Instead of moving in turns, humans move in real time, and can deal as much damage as they want as fast as they can.


Then the minifigs didn't even stand a chance against me.

I thought of armor, skill and move ratings, besides any special stats.
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Postby Theblackdog » Wed Dec 24, 2008 8:56 am

What are they?

As for "Standard" weapons, I would say that the human has whatever toy weapons are lying around in your house -- swords, NERF guns, water guns, etc.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby pesgores » Wed Dec 24, 2008 9:15 am

ARMOR: 2000
SKILL: 1d6 for everything. Only fails if he critically fails.
MOVE: 5 metres (about 16/17 feet)
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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Postby Shaeph » Wed Dec 24, 2008 10:54 am

ARMOR: OVER 9000!
Spend each day as if it were your last.
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Postby Ross_Varn » Wed Dec 24, 2008 11:04 am

You know, the minifigs don't stand a chance against you. With 2000 hp...

Wait, i have a better idea. Count yourself as a vehicle/creation. Plus, with the rules that minifigs get a bonus counting on how big their target is, they could hit you.
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Postby OneEye589 » Wed Dec 24, 2008 11:06 am

Shaeph wrote:ARMOR: OVER 9000!


What?! 9000?!
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Postby Ross_Varn » Wed Dec 24, 2008 11:10 am

Its a joke. Something to do with Dragonball Z, i believe...
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Postby Shaeph » Wed Dec 24, 2008 1:38 pm

he actually said the second part of the joke...
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Postby Tiny Tank Rannon » Thu Dec 25, 2008 11:10 am

Shaeph wrote:he actually said the second part of the joke...


The humour level is: OVER 9000!!

Humans don't need die rolls, because we just do it and fail anyway.
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