So what if 1000 minifigs shoot at me at the same time and combine all their damage?
I would suffer +1000 damage.
That would be a way of killing me.
Moderators: Rev. Sylvanus, warman45



2001 Rulebook wrote:| |
| |
| Optional Rule: Monster HitPoints : ) |
| --------------------------------------- |
| Even if you are playing a game with no Characters, you may decide |
| to use HitPoints if a single unit (usually some kind of monster) |
| has such a high Armor Value that it would be impossible for a |
| player to do enough damage in a single turn to destroy it. In |
| this case you are obliged to use Monster HitPoints. For Monster |
| HitPoints, each pip counts as a number of regular HitPoints. What |
| number you choose depends on how tough the Monster's armor is and |
| how powerful the attackers are. (5, 10, TL, or 1d6 work well |
| because they are easy to remember.) Attackers must do at least |
| this much damage to remove each Pip; anything less bounces |
| harmlessly off the Monster's armor. If, even under these rules, |
| an attacker could not possibly do enough damage to hurt the |
| Monster, a Critical Success on his Damage Roll will allow him to |
| remove one Monster HitPoint. |
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Jaye Tea wrote:this is a dumb thread


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