Subterranian combat

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Subterranian combat

Postby PsyberianHusky » Sun Dec 28, 2008 3:43 pm

Alrigh so I had have been thinking for a while, because Lego keeps pushing digging machines upon us theire should be some house mechanic that allows armys to fight underground. The premise of my idea is that you spread your lego bucket over the table, and use some sort of dice role "dig" ability to get through it. however I can see problems with this, such as not getting to actual combat.

So do you have any ideas how this could be done right.

If not digging machines could be instant destroy on any structure.
User avatar
PsyberianHusky
Champion
 
Posts: 37
Joined: Tue Sep 30, 2008 5:58 pm

Postby IVhorseman » Sun Dec 28, 2008 4:41 pm

2001 rules had digging rules.

The way I see it for an '05 conversion, vehicles that are underground should simply be taken off of the board, with their initial dig location marked. They then move at 5" per turn (digging underground is ALWAYS considered an unusual medium), and you add a little marker onto the dig site for every turn underground. They can then re-appear at any spot (# of turns x 5) inches away.

As for coming up underneath a building, I think the drill should just be treated as a close-combat weapon of it's size. Instantly destroying a building would become hardcore exploited, making brikwars way less* fun.



*more
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6530
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Postby OneEye589 » Sun Dec 28, 2008 8:09 pm

I think Husky was referring to EVERYTHING being underground, like the Rock Raiders. He suggests spreading all the Legos out on the floor as solid rock and "digging" through them to create holes.
User avatar
OneEye589
Pooplord
 
Posts: 4255
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York

Postby Natalya » Sun Dec 28, 2008 8:30 pm

Sounds sexy.
User avatar
Natalya
Tremble in awe, for I am become Admin, Banner of Noobs.
Tremble in awe, for I am become Admin, Banner of Noobs.
 
Posts: 5359
Joined: Wed Sep 17, 2008 10:57 pm
Location: Now in Ontario

Postby Shaeph » Sun Dec 28, 2008 9:21 pm

i think tunnels would be a good idea or else there would be no space to fight really
Spend each day as if it were your last.
------------------------------------------------------
"Weekends don't count unless you do something completely pointless." - Calvin
User avatar
Shaeph
Cannon Fodder
 
Posts: 391
Joined: Mon Apr 07, 2008 1:03 pm
Location: Under the sea in an octopus' garden in the shade

Postby silvadream » Sun Dec 28, 2008 11:18 pm

I think only the player controlling the digger should know where it is It leads to suspense an if theres another digger going underground it should be able to see it on radar
Image
User avatar
silvadream
Cannon Fodder
 
Posts: 448
Joined: Tue Nov 04, 2008 10:22 pm
Location: In a bus headed to chicken ranch.

Postby warman45 » Mon Dec 29, 2008 12:15 am

you could have a cut view.

half the tunnels are not there and the warzone is built on top of itself.

basically its like cutting out a thin piece of the battle field with tunnels that are exposed an a side.

i don't know how to explain this! :evil:

it kinda would look like those 2d platform games.

and you can have diggers have a set speed at wich they "dig"
<img src="http://www.heresy-online.net/daemons/adoptables/24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/levelup/24408-algurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
User avatar
warman45
Dimmy
 
Posts: 517
Joined: Mon Nov 24, 2008 10:52 pm
Location: missisauga ontario (GTA!!)

Postby pesgores » Mon Dec 29, 2008 7:41 am

NatalyaAF wrote:Sounds sexy.


If I recall correctly, everything is sexy for you.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Image
User avatar
pesgores
The Dear Leader
 
Posts: 3262
Joined: Wed Feb 06, 2008 5:47 am
Location: Looking for baseplates

wouldent the tunnels fall in?

Postby tahthing » Mon Dec 29, 2008 7:35 pm

if you tip the legos out you wouldent be able to A:move the macine and B:the legos would fall down and wouldent make tunnels.
i think a sort of trench like aproch would do but with places where they go over them selves makeing it more 3d and tunnel like
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Spoiler: show
I am the muffinman
User avatar
tahthing
Mega Blok
 
Posts: 1306
Joined: Mon Dec 29, 2008 7:02 pm
Location: Supprised this account isn't

Postby Rody » Tue Dec 30, 2008 6:18 am

well, I think it the depends, if you cover your entire battlefield with legos and call that the ground. and push them aside to make the "tunnels" it could actually work quite well.

you can even easily have cave-ins in that system, whenever there is an explosion, roll a dice to see if there is a cave-in. and if there is, cover the area with brick again.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
User avatar
Rody
My Little Pony
 
Posts: 1950
Joined: Wed Jan 16, 2008 9:48 am
Location: Below sea-level

Postby tahthing » Tue Dec 30, 2008 9:29 am

i like the idea like that and to buildings just rest on top and if some one digs under it lol.

EDIT: i found this in the 2005 rulebook under chapter 7 section:poplution"Very advanced or unusual Propulsion types (spider climbing, underground tunneling, teleportation) may be allowed as well, if the players can come to mutual agreement about an appropriate CP cost."


it mentions undergrond tunneling.
for the normal field with no tunnels
ide us the normal rule but you put a marker where you started digging and then each turn you acumulate distance exaple you have a unit that moves at 10" a turn digging you dig with it you pu the marker where you dug down and then can dicide to move 10" now and pop up 10" away or wait till next turn and pop up 20" away this way the enemy doesn't know where you are moving to until you pop up.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Spoiler: show
I am the muffinman
User avatar
tahthing
Mega Blok
 
Posts: 1306
Joined: Mon Dec 29, 2008 7:02 pm
Location: Supprised this account isn't


Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 2 guests

cron