I had an idea for a l4d scenario in brikwars, 4 survivor legos with ranged weapons had to make it from point a to b.
Along the way there would be scattered zombies who each turn moved randomly 3 inches (Direction chosen with a roll of one of those arrowed die).
If a survivor came within 7 inches of a zombie, the zombies would be able to move 7 inches next turn due to their awareness of the survivor. If a zombie managed to breach the armor of a human survivor, another dice roll would me made, damage table:
1: Scratch, no effect
2-3: Shove, Survivor shoved 2" backwards
4: Slash, Body part of survivor is crippled, heal with pills or medkits (Explained later). Crippled arms and legs are unable to do anything, zombie player rolls d6, 1-3: Leg crippled, 4: Right arm crippled, 5: Left arm crippled, 6: Head crippled (Rules on crippling later)
5: Knock down, survivor has to roll 4-6 or else is unable to move without a teammate performing a skill action on him to help him up next turn. He can't move but can still shoot whatever secondary weapon he may have, but only short ranged weapons.
6: Bitten, survivor converted to special infected (More rules later) on his next move phase
Zombies should have the weakest of stats. Their claws are 1d6, one 1d6 armor, and movement was already mentioned.
Survivors, as well have 1d6 armor, whatever stats their weapons have, and the movement is 5"
In assorted cabinets throughout the map survivors can open using an action skill and roll a die. Depending on results, in the cabinet they could find...
4:Pills (Provide healing of crippled limbs for 2 turns)
6: Pipe bomb
Molotov's can be thrown and kill every zombie within a 5 inch radius of it's landing zone, pipe bombs do the same thing except attract every zombie within a 24 inch area and those who are within 7 inches of the bomb die and the rest move 7 inches towards the bomb and if they don't die, they become aware of the survivors.
Legs: Survivors movement is knocked down to 3"
Arms: That specific arm can't do anything including hold stuff, pick up stuff, activate stuff, etc.
Head: Survivor has to have a partner within 2" Of him to help him move, movement knocked down to 4"
For determining crippling...
1-3: Leg crippled, 4: Right arm crippled, 5: Left arm crippled, 6: Head crippled
Med kits heal all crippled limbs in the turn they're used.
Each survivor turn, a Die is rolled.
1-4: 4 zombies are spawned out of sight but on main path to point B but within 12" of survivors
5: Special infected is spawned with same rules as regular zombie spawning, he is accompanied by 3 regular zombies
6: Zombie horde, 10 zombies spawn, aware of survivors, out of site but within 12" of survivors
When spawned, roll a die
Movement: Must move 9" Each turn, can leap onto any height without wasting movement
Special attack thinger: If survivor is within 9" of hunters leap, survivor is automatically 'knocked down' (Rules above)
Special attack thinger: Ranged attack of 12"
Roll dice on successful hit, 1-4 survivor is dragged 4" Towards smoker and considered knocked down, 5-6: Attack is unsuccessful
Armor: Instant kill upon successful hit.
Special attack thinger: Ranged attack of 6", upon successful hit, zombie horde is spawned. If survivors are within 4" of boomer when he dies, a horde is spawned
Tank Infected: (Only one per game)
Special ranged attack: Throws concrete blocks 12", knocks down survivor upon successful hit. Melee attack shoves survivors 6" and cripples random limb (Rules above). A second successful hit upon the same survivor will knock him down.
I think that covers all the essential rules for the scenario, seems kinda wordy and maybe too complex for brikwars but it seems like it might be fun.
Btw, I'm brand new to brikwars, I haven't even played yet but I'm pretty excited to try it out. I know this scenario is lacking some essential details probably, so any suggestions would be greatly appreciated. Also, I'll add a witch later.
Also, why does it say I'm the god of brikwars? :v