Brikwars Troop Scorer V2.0!

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Brikwars Troop Scorer V2.0!

Postby Olothontor » Tue Feb 17, 2009 8:18 pm

Hey, guys! You all haven't heard from me since before Saturnalia, but I hadn't been on the computer much. I decided to get on today to check on a few things and found that kidko had been trying to contact me (sorry, kidko, I never got on anymore, because YOU were never on). He sent me an interesting e-mail.

Any of you guys remember last year's troop scorer? It's been completely revamped. I was ordered in the e-mail to test it and report any bugs, and I figured he wouldn't mind a whole forum's-worth of Brikwars fanatics helping me out! So, whaddya say, guys?

http://kidkog.googlepages.com/bw2.html
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Postby Blitzen » Tue Feb 17, 2009 8:21 pm

...where is the submit button?
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Postby Olothontor » Tue Feb 17, 2009 8:25 pm

There isn't one, so kidko informs me. He hasn't done that part yet. It comes later, along with unit cards and such.

... Sorry?
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Postby OneEye589 » Tue Feb 17, 2009 8:56 pm

I like it, but I suggest this:

An internal weapon scorer as well. Choose the range and damage and it makes a use rating and a CP. I would like that very much.

It's cool though.
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Postby Olothontor » Tue Feb 17, 2009 9:02 pm

Trying clicking on "Custom Weapon".

Nevermind, OneEye. My bad. Disregard that. kidko has noted your input.
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Postby Jaye Tea » Tue Feb 17, 2009 11:22 pm

whats wrong with this one http://www.suave.net/%7Edave/bw.cgi
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Postby pesgores » Wed Feb 18, 2009 7:21 am

Jaye Tea wrote:whats wrong with this one http://www.suave.net/%7Edave/bw.cgi


It's not 2005 Rules.
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Postby IVhorseman » Wed Feb 18, 2009 12:17 pm

"custom speed" with a value next to it doesn't actually return a value for the total CP cost. so if I want to have a troop that moves 7" per turn, it won't give me a total CP cost.

other than that, awesome job!
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Postby OneEye589 » Wed Feb 18, 2009 12:29 pm

Oooo! Multiple speed types?

I just think that it needs to be more customizable with the CP cost included. The armor also has the customizable function, but doesn't give a CP cost.
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Postby Olothontor » Wed Feb 18, 2009 4:23 pm

I noticed that, too. Some of the variable functions don't include the CP cost in their calculations. Hopefully kidko's lurking and catching all of this.

UPDATE: The movement CP calculations bug has been fixed. You guys can use the same link.

UPDATE AGAIN: Custom specialties can now be added to the Specialties box, and you can have it calculate the CP by typing in (xCP(x being whatever the cost is)).
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Postby tahthing » Wed Feb 18, 2009 10:01 pm

something thats anoying is you can't add home grown rules to it.
like mine for a commando unit which is abit better than a officer but with no squad skills they also can weild both a small rifle and a small hand weapon. sounds over powerd but it is a commando unit.
and then theres the cammando leader who is a cammando but with squad skills and +1 to attack and defence
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Postby kidko » Thu Feb 19, 2009 7:16 pm

/lurk

tahthing wrote:something thats anoying is you can't add home grown rules to it.
like mine for a commando unit which is abit better than a officer but with no squad skills they also can weild both a small rifle and a small hand weapon. sounds over powerd but it is a commando unit.
and then theres the cammando leader who is a cammando but with squad skills and +1 to attack and defence

What's not working? You can literally edit everything except for the CP count... So for your Commando unit, just pick Officer and take out the Leadership specialty from the box. And there's absolutely nothing preventing you from giving your unit a Hand Weapon and a Long/Short-Ranged Weapon at the same time.

The Commando Leader: keep the Leadership specialty. As for the armor and attack bonuses, you can set a custom armor (just pick Custom and enter "1d10+1")... as for "attack," I don't know what you mean. Maybe make a custom weapon for that. Or if you mean +1 to Skill, there's a box for skill bonuses too (defaults to +/- 0)
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Postby The Lord High Archron » Thu Feb 19, 2009 8:18 pm

Now all we need is a submit button
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Postby OneEye589 » Thu Feb 19, 2009 8:30 pm

Uh... Why do you need a submit button?
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Postby The Lord High Archron » Thu Feb 19, 2009 9:00 pm

OneEye589 wrote:Uh... Why do you need a submit button?



To turn it into an actual printable card.
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