by Theblackdog » Sun Mar 01, 2009 7:35 am
You could simulate a bazooka guy by building a "tank" with all of its System Points allocated to damage. My intent here was to create a system for enormous vehicle battles; several games with my brother have shown me that Brikwars' vehicle rules don't work that well when you have eight giant vehicles on each team. Turns take half an hour because we need to do accuracy rolls for every single damn gun on his 16"-long crawler.
Just one random act of violence can brighten your day. Especially if it involves explosives.