the 05 covers only a bit on weapon's but thing's like bayonet's, scope's laser's, underslung grenade's and energy shield launcher's never came up at all and every one is something an enterprising, resourceful and stupid player would put into battle and then there's other guns like gattling gun's, acid throwers, snipers etc etc.....etc agian so here is my collection of idea's on theese purely awesome peices of technology god bless you operation defcon stormin desert raid blue thunderpant's god bless you indeed.
custom weapon's
super rocket launcher
this baby is a enemies worst nightmare an explosive charge big enough to kill brikthulu and make an atomic wedgie futile the SRPM (super rocket powered missile) comes in 3 parts instead of the standard launcher and payload instead it eeds an extra launch charge.
(launcher):standard rifle (+10" range)
(explosive)
cp:3
dmg:3d6+4
area of affect:5"
(launch charge)
cp:1
should be represented by appropiate element
hyper sniper
a stupidly powerful sniper rifle about 250cal
cp:9
use:5
dmg:1d6+4(when used on living creatures 2d6+4)
range:15"
gattling cannon
more suited to the hilarity of brikwar's than it's partner the gattling gun the gattling cannon sprays the target with a spray of random bullets
cp:9
use:3
damadge:2d6*2+4
range:6+1d6
'link' gun
also known to star wars's battlefront fans as the arc caster this links to targets close to the intended target doing multiple damadge
cp:6
use:3
damadge:1d6+2
range:9"
may link up to any enemy in 1d6+2 range of the intended target
custom grenades
air fuel grenade
the idea came from the game R:FOM on PS3 its a flame grenade that seeps into cracks etc before BOOM!
cp:4
use:2
damadge:1d6+1 (you may use fire rules)
area of affect:a cloud of flammable vapour spreads out at 3" per turn for three turn's then it's lit if the gas comes in contact with any heat source before then it light's early
range:1d6+5"
custom weapon add-ons
targeting device's
any object that assists in targeting/finding etc the target is one of these the object doesn't actually have to be on the weapon it an be built in on a HUD etc
cp:2
-1 of any weapon use rating
energy shield launcher
launches a shield of energy to protect the user
cp:3
use:2
range:0"
launches a rectqangle 1" wide by 1.5" tall nothing may pass through that barrier except for bullet's from the user's gun each shield should be represented by a tag on the gun
underslung
launches a small grenade
cp:2
use:2
damadge:1d6+2
no are of affect the grenade may be added to a normal attack from that gun and should have ammo represented like on the energy shield launcher
i will add more to the list when i can if you use them please give a bit of feedback as to if they worked or not.




