weapon and weapon add ons (v2 completely revamped)
Moderators: warman45, Rev. Sylvanus
- dilanski
- Now with added tractor fetish
- Posts: 1914
- Joined: Sun Jan 18, 2009 6:41 am
- Location: United Kingdom of Great Britain & FUCK THE DUP
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weapon and weapon add ons (v2 completely revamped)
the 05 covers only a bit on weapon's but thing's like bayonet's, scope's laser's, underslung grenade's and energy shield launcher's never came up at all and every one is something an enterprising, resourceful and stupid player would put into battle and then there's other guns like gattling gun's, acid throwers, snipers etc etc.....etc agian so here is my collection of idea's on theese purely awesome peices of technology god bless you operation defcon stormin desert raid blue thunderpant's god bless you indeed.
custom weapon's
super rocket launcher
this baby is a enemies worst nightmare an explosive charge big enough to kill brikthulu and make an atomic wedgie futile the SRPM (super rocket powered missile) comes in 3 parts instead of the standard launcher and payload instead it eeds an extra launch charge.
(launcher):standard rifle (+10" range)
(explosive)
cp:3
dmg:3d6+4
area of affect:5"
(launch charge)
cp:1
should be represented by appropiate element
hyper sniper
a stupidly powerful sniper rifle about 250cal
cp:9
use:5
dmg:1d6+4(when used on living creatures 2d6+4)
range:15"
gattling cannon
more suited to the hilarity of brikwar's than it's partner the gattling gun the gattling cannon sprays the target with a spray of random bullets
cp:9
use:3
damadge:2d6*2+4
range:6+1d6
'link' gun
also known to star wars's battlefront fans as the arc caster this links to targets close to the intended target doing multiple damadge
cp:6
use:3
damadge:1d6+2
range:9"
may link up to any enemy in 1d6+2 range of the intended target
custom grenades
air fuel grenade
the idea came from the game R:FOM on PS3 its a flame grenade that seeps into cracks etc before BOOM!
cp:4
use:2
damadge:1d6+1 (you may use fire rules)
area of affect:a cloud of flammable vapour spreads out at 3" per turn for three turn's then it's lit if the gas comes in contact with any heat source before then it light's early
range:1d6+5"
custom weapon add-ons
targeting device's
any object that assists in targeting/finding etc the target is one of these the object doesn't actually have to be on the weapon it an be built in on a HUD etc
cp:2
-1 of any weapon use rating
energy shield launcher
launches a shield of energy to protect the user
cp:3
use:2
range:0"
launches a rectqangle 1" wide by 1.5" tall nothing may pass through that barrier except for bullet's from the user's gun each shield should be represented by a tag on the gun
underslung
launches a small grenade
cp:2
use:2
damadge:1d6+2
no are of affect the grenade may be added to a normal attack from that gun and should have ammo represented like on the energy shield launcher
i will add more to the list when i can if you use them please give a bit of feedback as to if they worked or not.
custom weapon's
super rocket launcher
this baby is a enemies worst nightmare an explosive charge big enough to kill brikthulu and make an atomic wedgie futile the SRPM (super rocket powered missile) comes in 3 parts instead of the standard launcher and payload instead it eeds an extra launch charge.
(launcher):standard rifle (+10" range)
(explosive)
cp:3
dmg:3d6+4
area of affect:5"
(launch charge)
cp:1
should be represented by appropiate element
hyper sniper
a stupidly powerful sniper rifle about 250cal
cp:9
use:5
dmg:1d6+4(when used on living creatures 2d6+4)
range:15"
gattling cannon
more suited to the hilarity of brikwar's than it's partner the gattling gun the gattling cannon sprays the target with a spray of random bullets
cp:9
use:3
damadge:2d6*2+4
range:6+1d6
'link' gun
also known to star wars's battlefront fans as the arc caster this links to targets close to the intended target doing multiple damadge
cp:6
use:3
damadge:1d6+2
range:9"
may link up to any enemy in 1d6+2 range of the intended target
custom grenades
air fuel grenade
the idea came from the game R:FOM on PS3 its a flame grenade that seeps into cracks etc before BOOM!
cp:4
use:2
damadge:1d6+1 (you may use fire rules)
area of affect:a cloud of flammable vapour spreads out at 3" per turn for three turn's then it's lit if the gas comes in contact with any heat source before then it light's early
range:1d6+5"
custom weapon add-ons
targeting device's
any object that assists in targeting/finding etc the target is one of these the object doesn't actually have to be on the weapon it an be built in on a HUD etc
cp:2
-1 of any weapon use rating
energy shield launcher
launches a shield of energy to protect the user
cp:3
use:2
range:0"
launches a rectqangle 1" wide by 1.5" tall nothing may pass through that barrier except for bullet's from the user's gun each shield should be represented by a tag on the gun
underslung
launches a small grenade
cp:2
use:2
damadge:1d6+2
no are of affect the grenade may be added to a normal attack from that gun and should have ammo represented like on the energy shield launcher
i will add more to the list when i can if you use them please give a bit of feedback as to if they worked or not.
Last edited by dilanski on Sun Apr 05, 2009 1:44 pm, edited 1 time in total.
Almond Status: ACTIVATED
- dilanski
- Now with added tractor fetish
- Posts: 1914
- Joined: Sun Jan 18, 2009 6:41 am
- Location: United Kingdom of Great Britain & FUCK THE DUP
- Contact:
why what do you recommend for costs if there too high it's becuase with custom weapons etc i always like to pay a bit more then there probably worth maybe the add-ons should cost more but it's only a small advantagebirdman wrote:your costs are messed up. other than that, this is a good start, i'd suggest doing some research looking up the actual add-ons available for weapons in real life.
also i wanted to keep the rules down a bit with the add-ons i know it takes skill and concentration to target something with a scope but all it basically does is improve accuracy which is what's the scope for also laser. i don't know why i should research real life weapon add-ons if you mean get more then ok i already have a few real life ideas and more fantasy orientated ones on the way.
Almond Status: ACTIVATED
- pesgores
- The Dear Leader
- Posts: 2886
- Joined: Wed Feb 06, 2008 5:47 am
- Location: Looking for baseplates
Yes.dilanski wrote:do you mean the layout?pesgores wrote:This idea seems good, but that presentation you made makes it look stupid.
No separations or bigger letters or colors.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- dilanski
- Now with added tractor fetish
- Posts: 1914
- Joined: Sun Jan 18, 2009 6:41 am
- Location: United Kingdom of Great Britain & FUCK THE DUP
- Contact:
pesgores wrote:Yes.dilanski wrote:do you mean the layout?pe[size=200]s[/size]gores wrote:This idea seems good, but that presentation you made makes it look stupid.
No separations or bigger letters or colors.
there's a lot of information and i didn't want to mix it up like in my wwbw thread6- PARAGRAPHS PLEASE
ok
Almond Status: ACTIVATED
While the fact that you used paragraphs were nice, keep in mind that it's awfully hard to sort through a bunch of text that all looks the same, with no obvious titles or labels or anything of that kind.
Something like the above might read a bit easier.Custom Weapons
Super rocket launcher - the RPG launcher's a one-use rocket. This one is slightly different: instead of changing just the rocket you also need to change the launch charge, so it goes further and has more room for explosives in the projectile, doing more damage. (Stats are for a standard rifle)
Launch charge
CP: 1
Propels any projectile 20 inches. Should be represented by a 1x1 dot or another element
Projectile
CP: 2
Dmg: 2d6+1
Area of Effect: 3"
Should be represented by a rocket element. the overall use is 4 but another unit may add its skill roll too, as its action for that turn
Super sniper - A powerful sniper rifle, i'd guess 120 cal (in the words of Jamie Hyneman: "This kills you....This kills you and everyone else in the room")
CP: 8 (i always pay a little more cp than you should)
Use: 5 (Recommended: scope and laser extras, listed further down)
Dmg: 1d6+4 (2d6+3 when used on living things)
Range: 15"
Underslung - launches a small grenade
CP:2
Use:2
Dmg:1d6
(there is no area of affect)