Fun Scenarios

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby Natalya » Thu Feb 12, 2009 12:23 am

Think about it. It's exactly like Hydra Ranchers, but without the Hydralisks.
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Postby Arkbrik » Thu Feb 12, 2009 5:06 am

Tic-tac-toe

Players: 2

This battle is played on a square battlefield, divided into 9 equally sized square sections (baseplates are great for this). Every player divides their force into 4 equal parts. At the start of each of your first four turns, you choose one part to teleport onto the field, to a section which no units has teleported to earlier in the battle.

Objective: To win, you must control 3 sections in a row (vertically, horizontally or diagonally). You control a section if you have at least twice as many units in the section as your opponent has.

EDIT: To avoid a quick win on the first or second turn, nobody can win until all forces are on the table.
Last edited by Arkbrik on Fri Feb 13, 2009 5:51 am, edited 1 time in total.
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Postby Gorchek » Thu Feb 12, 2009 11:33 am

Nice one!

Also, if anyone is looking for scenarios, I just found this site. They would need some adapting to fit into brikwars, but it should be easy enough.
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Postby IVhorseman » Thu Feb 12, 2009 1:14 pm

What are the clone machines for?
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Postby Natalya » Thu Feb 12, 2009 11:23 pm

They spawn the new soldiers each turn.
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Postby Niflheim » Sat Feb 14, 2009 3:32 pm

The Dimmy War Begins
Players: 2 or more

Story: On the world of Damino, Dimmies are being made into a army. The leader of these dimmies is james+burgundy, who is a Half-Dimmy. He then calls in the n00b ships (poorly Leg-ore made ships) to pick up many of the troops. They went to Lieonosis to go to war. Lieonosis had many Peaches on the planet, which came out to fight the Dimmies. The Dimmy War has begun.


Setup: The leading Dimmy Army's hero is james+burgundy. All the ships in the Dimmy army must be not color coordinated and badly made but also efficient. The other Peach armies
The Peach may either have badly made grey and black ships, or good made ships. Your choice. Peach Heroes include: Indiana Jones, Han Solo, Batman and other ones.

Other Factions can include Mandalorians, Mercernaries, Bounty Hunters, Space Pirates, Rednecks, Bluenecks, Ninjas, knights, vikings or whatever. Secondary factions have only half the size of the two main armies. They could be bigger if you'd like though.

The playing field will be a desert with mountains, Spires, crashed ships, and anything else. Think of Geonosis for it.


Objectives:
Dimmies:
Dimmy Army 1: Destroy all Peach forces from getting the Dimmy Holocron
Dimmy Army 2: Same as 1
Dimmy Army 3: Same as 1
etc.
Dimmy Spec-Ops (Lead by a Half-Dimmy): Retrieve the Mini Nuke from the Peach at the spire.
Dimmy Air Force group: Stop the Peach Leaders from leaving.

Peaches:
Peaches Army 1: Retrieve the Dimmy Holocron
Peaches Army 2: Same as 1
etc.
Peaches Spec-Ops: Escort the Peach Leaders to leave Lieonsis or Protect the Mini Nukes and Nukes
Peaches Air Force: Protect eh escape ships of the Peaches leaders.

Other Factions:
Make up the objective.


Special Rules:
The Heroic Ego isn't in effect for this game or any Dimmy War games.
Critical Failures are Critical Wins to Dimmies and vice-versa.

Jaw-Jaw faction included would be interesting too.


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Postby Silent-sigfig » Sun Feb 15, 2009 10:06 am

The killing spree of Franne Ank
I am Jewish. This isn't meant to offend.

Backround:
In 2009, peaches were horribly discriminated agains. And then they were rounded up by agents of a figure called the huntsman and shot. However, Franne Ank and her family were hidden in the attick by two stupid people. However, when they heard that a chance of escape is at the harbour, they tooka their chances. All 6 of them are armed with automatic support weaponaryand grenades or rockets. And their pissed.

Setup:
A small town that covers a rectangular area. in one corner is the Ank house. it is chock full of weapons. The peaches start here. At the opposite corner is a harbor. There is a ship thet the peches need to get to there. The town is full of houses and shops. there is a warehouse, doctors office, arms depot, and a two pubs scattered around.

Teams:

The peach: All of them are armed with heavy weapons, but there are only six of them. Franne Ank is their campion, and all of the others are sub-heros with one heroic feat each in the whole game.

The Huntsman's men:There are a very large amount, maybe forty of them. They are all armed with pistols or rifles, and have no heroes. However, they have several officers with pistols and swords. They can start in one place, but it's better for them to be scattered around.

HH: The Huntsman's hurters, this is a shadowy group that has shadowy objectives. However, they are always allied with the Huntsman's men. there are eight of them, and their hero is Mr. black.

Shippies:The crew of he ship, all eight of them are allied with the peach. Their hero is Captain Crunch.

PETA:Their goal is to rescue all of the animals in the town, or kill al of the rednecks. If one allies with a side, the other must ally a different side. Hero: a PETA model

rednecks: They want to kill al of the animals, or kill allof PETA. Their hero is Billy bob smith. If they ally with one side, PETA must ally the other, and vice versa.
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Postby Jaye Tea » Sun Feb 15, 2009 12:22 pm

I usually have a grab the gold/jewels/briefcase/hostage scenario, but one really fun one involved trying to take over the other players mining operation. Another good one was trying to protect a VIP from the other players assassins.
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Postby *CRAZYHORSE* » Mon Feb 16, 2009 6:57 pm

The Duck in the Pond

(4-6 players) Party scenario

Battlefield is a medium pond serounded by a forest. The landscape should contain allot of bushes and trees. There are 3 primairy roles in the game.
1 The Duck: The duck's role is to get from one end of the pond, where she begins, to the other end of the forest to her new nest. With her she had 10 baby ducks that follow her where ever she goes. If she reaches the new nest she is save and so are her babies.
2 The animals: there wil be a few different animals to chose form with each different stats. Each animal his goal is to kill and eat as many baby ducks as possible, who doesn't like a juicy little baby duck (if you where an animal). All the animals aren't on the same team and each animal is a different player. This makes turns short and allows to let allot of people join the game.
3 The Hunter: The hunter is the only minifig in the game and his goal is not to kill the duck or the baby ducks but to kill as many animals as possible. Animals may kill him.

The Stats:

The Duck
Skill:1d6
Move: 4"
Armor:5
Attack:CC Knock out use:4 target gets stunned for 1d4 turns
Shove:CC use:2 target gets shoved 1d6 away.
Note:may move at full speed in water.

Baby Duck
Skill: none
Move: 4"
armor 2

The Animals.
For every animal in play there should be one player controling that animal. Not all animals have to be in the game. You may also think up your own kinds of animals and play with them.

The Fox
Skill:1D6
Move:5"
Armor:4
Attack:CC bite use:2 damage:1D6
Special Ability: Stealth
One fox action cliché per turn.

The Bear
Skill:1D6
Move:4"
Armor:5
Attack:CC Claw bite Use:3 Damage:1d6+2
One bear action cliché per turn.

The Hawk
skill: 1d6
Move: 8" in flght. 3" on ground
Armor:3
Attack: use:2 damage: 1d6-1
One hawk action cliché per turn.
Note should be smaller then other animals so -1 on skill roll to hit it.

The Snake
Skill:1d4
Move:5"
Armor:3
Attack: use:2 damage:1D6+1
Special Ability: Spider gymnastix
One Snake action cliché
Note: may move full speed in water. Is smaller than other animals so -1 to hit.

The Racoon
Skill:1d6+2
Move:5"
Armor:4
Attack: use:2 damage:1D6
One Racoon action cliché per turn.


The Hunter.
Skill:1D6
Move:5"
Armor:4
Hunting Shotgun: use:3 range:8" damage:1D6
Hunting knife:CC use:2 damge:1d6
One Hunter Action Cliché per turn.


The game ends if:

1.All the baby ducks are dead.
2.The mother duck reached the nest.
3.all the animals are dead.


To win the game:
1.The duck must have brought more babies save to the nest then where eaten in total.
2.An animal must have eaten more baby ducks then any other animal and still be alive.
3.The Hunter killed all the animals(the animals doesn't include the duck).

Winning situation Nr:1 outrules winning situation Nr:2 and winning situation Nr:3 outrules winning situation Nr:1.

The turns are short so there wil be allot of action going on all the time.

PS: sorry for my spelling I'm dutch and I have not been teached all the English grammar rules yet.
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Postby Greenkey15 » Mon Feb 16, 2009 7:22 pm

Spacegate:
A group of minifig scientists have found a SpaceGate leading to another planet! An elite team of SpaceGaters are sent to the other planet to study it and if neccesary detonate a nuclear bomb. They find a village of primitive civilians that they befriend, but evil aliens attack! The goal of the Aliens is to send the nuclear bomb back through the SpaceGate to destroy SpaceGate Command. The SpaceGater's goal is to kill as many aliens as they can and send the nuke into their spaceship, and the goal of the Civilians is to do stupid stuff and piss off the aliens. The SpaceGater's secondary objective is to save the Civilians, who worship the Aliens.

SpaceGaters-
15 troopers with automatic long ranged weapons
5 officers with automatic short ranged weapons
1 Hero, named Colonel O'Reilly with Automatic Long Ranged Weapon

Villagers-
25 Dimmies with Random Objects
1 Minifig King with a hand weapon

Aliens-
10 Guards with Funny Helmets and Long Ranged Weapon Staffs
1 Small Child Supergenious Hero with a weird Hand Short Ranged Weapon
3 Gliders: Move 10, Structure Level 2, two 2-inch Guns

SpaceGate: Structure Level 10, "Sploosh" is Instant Kill

Spacegaters win by detonating the nuke in the Alien's Ship
Villagers win if they kill the Alien King
Aliens win by sending the Nuke through the SpaceGate
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Postby *CRAZYHORSE* » Tue Feb 17, 2009 11:37 am

That is so stolen from Stargate! xD
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Postby Arkbrik » Wed Feb 18, 2009 8:42 am

You could use Spacegates for a really cool multitable game. Every table has a Spacegate and represents one planet. And then you can battle for an entire galaxy!
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Postby Professor Ken » Thu Feb 19, 2009 10:33 am

Arkbrik wrote:You could use Spacegates for a really cool multitable game. Every table has a Spacegate and represents one planet. And then you can battle for an entire galaxy!


Ooh, I like that idea. It just begs for a good scenario to go with it!
Were it that simple...
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Postby tahthing » Thu Feb 19, 2009 12:57 pm

i like the space gate idea.
when changing the destination of a gate a d20+skill dice should be rolled to determin if the minifigure is successfull at changing the destination of the gate 2 kills the figure 3or4 puts the gate at a random one (make sure you number gates to a dice number you own)
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Postby Greenkey15 » Thu Feb 19, 2009 5:40 pm

I like your idea, tathing, but I think a 2 should "accidentally" gate to the middle of a black hole, killing all the people on the area with the gat, not just the traveler.
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