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Warhead wrote:my head burns with War.

IVhorseman wrote:There's a rule supplement lying around here somewhere talking about landmines. Basically, you set a whole area aside and claim there are landmines there. Then, whenever a minifig walks through, he rolls skill. If he moved more inches than the number on the skill roll, the mine goes off (regular explosive). If it's lower, he's safe. Also, all vehicles going into a minefield instantly set off the mines.


Warhead wrote:my head burns with War.


Warhead wrote:my head burns with War.

Cpt. Zipps wrote:So Pink Bycicle Launcher and I are going to have this big beachhead to commemorate D-Day and aince he is defending, he will have mines. Here's what I'm thinking, we will have all of the mines out on the field( circular 2x2's with rounded bottoms). whenever a unit comes within 2" of a mine, he has to roll a skill check to see if it goes off. if he rolls under 3 than he's clear and the mine is taken away but if he rolls 1 or 2 than it goes off and then is removed.
Any suggestions to make it better?
Things to keep in mind though:
There are roughly 20 mines to place.
This may or may not be on a baseplate.
Also, Do what do you think about anti-armor mines? just like the ones above but size 2 and only vehicles trigger them.

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