Dead Players

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Pink Bicycle Launcher¿
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Dead Players

Post by Pink Bicycle Launcher¿ » Sun May 31, 2009 1:12 pm

Would it be possable to bring dead players back to life who haven't been totally obliterated¿ could make state cards maybe for a medic¿
All Your Base Are Belong To Me!!1!!!!

(\/) (',,') (\/) WOOOB WOOOB WOOOB!!!!

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birdman
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Post by birdman » Sun May 31, 2009 1:53 pm

several things:
1. dead players, no. dead minifigs, yes. read 2001 rules for medix and mechanix.
2. chill with the upside down question marks.
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tahthing
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Post by tahthing » Sun May 31, 2009 3:26 pm

1: what are you doing with a dead player?
2: how did they die?
3: oh
4: you didnt have to tell me!
5: bring me a bucket, that was just sick what you did to them!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
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How's that compression ratio?

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Bonn-o-Tron
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Re: Dead Players

Post by Bonn-o-Tron » Sun May 31, 2009 5:04 pm

Pink Bicycle Launcher¿ wrote:could make state cards maybe for a medic¿
They exist already.

PS. You're really making me want to play Half-Life 2. Your picture is what I'm assuming is a silhuoette of a Combine officer, and the "launcher" part of your name makes me think of the Gravity Gun.
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:rei: :rei: :rei: :rei: :rei: :rei: :rei:

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Tzan
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Post by Tzan » Sun May 31, 2009 5:38 pm

Or you could just get Call of Duty World at War. I'm almost through that now. Ker-Pow!

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Bonn-o-Tron
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Post by Bonn-o-Tron » Sun May 31, 2009 5:49 pm

Actually, my brother bought it on Steam, so I could install it this very moment!
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:rei: :rei: :rei: :rei: :rei: :rei: :rei:

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Almighty Benny
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Post by Almighty Benny » Sun May 31, 2009 6:36 pm

You mean like this? I think there was already a whole thread about Medix

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tahthing
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Post by tahthing » Sun May 31, 2009 6:41 pm

Almighty Benny wrote:You mean like this? I think there was already a whole thread about Medix

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it says "Mediks may also attempt to revive a unti's severed head,"
what use is a severed head?
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
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How's that compression ratio?

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Almighty Benny
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Post by Almighty Benny » Sun May 31, 2009 6:47 pm

"...but will only succeed on a skill roll of 4 or higher (each successive number reattaches an additional severed limb)"

I should have been more clear with this part, what I meant was:

4 - minifig's head is reattached to torso and legs, thus returning it to life
5 - minifig is also reunited with one of it's arms
6 - complete minifig revival

Otherwise, the unit is simply revived as is and no skill roll is necessary
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tahthing
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Post by tahthing » Sun May 31, 2009 6:55 pm

Almighty Benny wrote:"...but will only succeed on a skill roll of 4 or higher (each successive number reattaches an additional severed limb)"

I should have been more clear with this part, what I meant was:

4 - minifig's head is reattached to torso and legs, thus returning it to life
5 - minifig is also reunited with one of it's arms
6 - complete minifig revival

Otherwise, the unit is simply revived as is and no skill roll is necessary
noo don't change it,make a "severed head" stat card!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
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How's that compression ratio?

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Almighty Benny
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Post by Almighty Benny » Sun May 31, 2009 7:06 pm

hahaha, awesome

Severed Head

Skill - 1d2
Move - 0"
Armor - 1d6 (-3)

Abilities:

Evil eye - Severed head may attempt to give other players the evil eye. This strikes a small amount of terror in their hearts, causing them to suffer -1 to skill rolls

Bite - A severed head may attempt to lunge at and bite players that get within 1". This does only a small amount of damage, but the player must use a full movement phase attempting to detach the severed head. (Roll stumble die)
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Post by Pink Bicycle Launcher¿ » Sun May 31, 2009 8:40 pm

My brain went splat and i forgot the word mini fig :P
All Your Base Are Belong To Me!!1!!!!

(\/) (',,') (\/) WOOOB WOOOB WOOOB!!!!

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MasterEcabob
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Post by MasterEcabob » Sun May 31, 2009 10:10 pm

In the last topic about medix, The Overlord ruled that reviving a minifig requires a skill roll of 6. For each number under 6 they loss one body part. Ex:

6 - Total Revival
5 - Looses a leg
4 - Looses both legs
3 - Looses both legs and one arm
2 - Looses both legs and both arms
1 - Looses both legs, both arms, and one head

This is, of course, assuming the unit has all of their bodyparts. If the revived minfig was missing any limbs, then you would have to roll a bit higher to revive them with their head intact.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

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Almighty Benny
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Post by Almighty Benny » Sun May 31, 2009 10:18 pm

that's about the same thing as I was saying, only with more to keep track of and listed in the reverse order. How about, 6 revives him, anything less than 6 removes that many appendages, and 1 puts him in a state of "hyperdeath" where he's gone forever. Remove this minifig from your collection and burn it.
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Post by Stuff Is Possible » Mon Jun 01, 2009 1:11 am

MasterEcabob wrote:In the last topic about medix, The Overlord ruled that reviving a minifig requires a skill roll of 6. For each number under 6 they loss one body part. Ex:

6 - Total Revival
5 - Looses a leg
4 - Looses both legs
3 - Looses both legs and one arm
2 - Looses both legs and both arms
1 - Looses both legs, both arms, and one head

This is, of course, assuming the unit has all of their bodyparts. If the revived minfig was missing any limbs, then you would have to roll a bit higher to revive them with their head intact.
Leaving room for the multi-headed things eh?
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