Yet More Scenarios

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Silent-sigfig
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Post by Silent-sigfig » Sun Jun 07, 2009 4:30 pm

4:

Townies

electric company workers(must be protected, allied with townies)

Cops

Kultists.
BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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MasterEcabob
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Post by MasterEcabob » Sun Jun 07, 2009 8:13 pm

Courtroom Chaos


A well known crime lord is being put on trial for his crimes and will likely be sentenced to death by the jury. To stop this from happening, his cronies are planning on breaking into the courthouse and killing all of the jury except for the one who they bribed. However, as the crime lord is extremely dangerous, the Judge has asked for police special forces to oversee the trial along with the regular courtroom security.

The teams are:

The mafia: Their job is to get past the police and the guards and kill the jury members. They are armed with knives, pistols, machine guns and a gettaway car. They lose if the jury member they bribed dies or if two or more of the other jury members live long enough to convict the crime lord. They win if they can get the innocent crime lord into the gettyaway car and drive off.

The Jury: Their job is to get into the back room and declare the crime lord guilty before the mafia can kill them. They win if a majority of them declare the crime lord guilty but loose if the crime lord is killed before they reach a verdict.

The Guards: Their job is to protect the jury and maintain order in the court. They are armed with night sticks, tasers, and handcuffs. Their hero is the Judge, who is armed with the Hammer of Discipline, which can automatically boot anyone out of the courtroom. They win if they capture at least half of the criminals.

The Police: Their job is to kill all of the mafia, including the crime lord. They are armed with machine guns, smoke grenades, rocket launchers, and an armored police van. They lose if any of the mafia get away.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

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Bennanteno
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Post by Bennanteno » Sun Jun 07, 2009 10:04 pm

Sharpe's Brikwar
Based on the Book and TV series by Bernanrd Cornwell
Setting
Spain, The Peninsular War. The British commander Wellington has ordered Sharpe to eliminate a troublesome French General. The battlefield is a forest. The French general is encamped with his bodyguard in the center.
Factions
The British: Chosen Men. Each is armed with a Rifle and bayonet.. They are normal minifigs, but have a skill of D6+1. They have 2 heroes, Sharpe and Harper. Sharpe is a crack shot and a skilled hand to hand fighter. Harper is tough and has great strength. Both have swords instead of bayonets.
The French: Each is armed with a Musket and bayonet. They outnumber the British. Their general is a hero, an excellent swordsman. He is equipped with a pistol and sword.
Victory Conditions
The British win if they kill the French general. The French win if the general survives.
If the general, Sharpe, and Harper die, the game is a draw.
Weapons
All firearms take 1 turn to reload.
Rifle: 2 Handed, Range 24", UR 4, Damage D6+2
Musket: 2 Handed, Range 12", UR 5, Damage D6+1
Pistol: Range 6", UR 5, Damage D6
Sword: UR 3, D6+1 Damage
Bayonet: UR 3, D6+1 Damage if mounted on weapon, D6 Damage otherwise.

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pesgores
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Post by pesgores » Tue Jun 09, 2009 1:49 pm

Oh, these ideas would be really cool if someone really tried them out. I hope I can someday.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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LocoJoe
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Post by LocoJoe » Sat Sep 04, 2010 12:57 pm

I've got a scenario:
Tomb Expidition
Two different teams of archiologists have heard of an ancient tomb in the area containing a powerful artifakt.
Setting:
Inside the tombs and tunnels beneath the surface.
Factions:
Archiologist team 1
Archiologist team 2
Undead(activated when the artifakt in the middle of the field is touched)
Goals
Arch. teams 1 and 2 have to get the artifakt off their board edge.
Undead must return the artifakt to it's resting place and make the Archologists join the bones on the tomb floor.
If I had a nickle for every time I was right about something,... I'd be out $40.

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Silent-sigfig
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Post by Silent-sigfig » Sun Sep 05, 2010 11:34 pm

:necro:
BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

LocoJoe
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Post by LocoJoe » Tue Sep 07, 2010 3:22 pm

Uh, Thanks?... I don't know what that means...
Anyway, I have another scenario based off a scenario in a video game.
It's called Horror Movie
It's a classic psycho killer on the loose!
Teams
The killer - an advanced Ninja/Hero unit armed with knives, sword, or an OTC.
The citizens - only allowed to use bare hands and random objects.
Goals
The Citizens must have atleast 2 units on the board after 15 turns(or less).
The Killer must have all citizens defeated before the above.
Setting
This battle takes place in a small town nobody has heard of.
If I had a nickle for every time I was right about something,... I'd be out $40.

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RunsWithLegos
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Post by RunsWithLegos » Tue Sep 07, 2010 8:56 pm

LocoJoe wrote:Uh, Thanks?... I don't know what that means...
Anyway, I have another scenario based off a scenario in a video game.
It's called Horror Movie
It's a classic psycho killer on the loose!
Teams
The killer - an advanced Ninja/Hero unit armed with knives, sword, or an OTC.
The citizens - only allowed to use bare hands and random objects.
Goals
The Citizens must have atleast 2 units on the board after 15 turns(or less).
The Killer must have all citizens defeated before the above.
Setting
This battle takes place in a small town nobody has heard of.

!!!Sounds like a good TinnyTown Koncept.

LocoJoe
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Post by LocoJoe » Wed Sep 08, 2010 2:32 pm

Thanks. I've got one more:
Assassinate
A famous world leader is on his way to the podium to make a speech. A group of rebels and terorists must stop this from happening by any means possible.
Setting
On the street that leads to some sort of monument were the leader will give his speech.
Teams
Police - armed withpistols rifles and bikes
Terorists - Trained in stealth, armed with snipers, knives, one time bomb and one smg
Goals
Terrorists must kill leader before he can make a speech
Police must find and destroy any threats(The police do not know the terorists are there unless one is in the cone of vision of a police man. then they all know).
If I had a nickle for every time I was right about something,... I'd be out $40.

bigbigdogbig
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Post by bigbigdogbig » Thu Feb 03, 2011 4:39 pm

this is awseom! I am going to play right now.
I hate weddings. Old people would poke me saying "You're next". They stopped when I started going up to them at funerals and poking them, saying, "You're next"

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Ogel96
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Post by Ogel96 » Thu Feb 03, 2011 6:58 pm

:necro:
again
My doctor says I have an obsession with vengance. We'll just see about that
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Hoboman
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Post by Hoboman » Thu Feb 03, 2011 7:30 pm

Ogel96 wrote::necro:
again
Did you know:
stubby wrote: Robot Monkey's definition makes a lot more sense to me. If a thread's still on the first page, it's still on the radar and therefore "alive." If it drops off the page, it must be dead. To put it back on the first page is an act of necromancy. It (a) makes good sense and (b) makes silva wrong, so I like it on multiple levels.
Just saying.......
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