Thanks for going over all of this. I'd be lost without you.
(You're an actor? I am too!)
I'll look into the engine problem. Also, that's why those ship classes are experimental

I'll fix 'em up.
And I'm not usually this good about keeping up with stuff. I've just been REALLY hyperfocused on this the past few days. Still hasn't died off.
EDIT: What do you think of the Squadron Rule?
EDIT #2: Speaking of boarding and related issues, I have NOT received a PM back from TBD, nor have I seen him on the forums at all recently. I refuse to start formulating rules without his okay, so that'll have to be postponed until further notice.
EDIT #3: Going back through, I realized that I don't actually know how to fix the engine problem. Any ideas, Ecabob?
EDIT #4: Freighter was meant to be a support vehicle, even minus boarding. It's basically meant to tag along BEHIND the rest of the fleet and provide extra missiles, and also to take a lot of Sensor Packages, to give a bunch of ships large bonuses to their attacks. It wasn't meant to take lots of actual fighting stuff (for lack of a better term). Although, you prove a good point: I'll change it, because it shouldn't be up to me, it should be up the player. What the player uses the Freighter for in-game is the player's business.
EDIT #5: And on the subject of the Corvette, I'll change the description so that it states they're a step above Frigates. That nestles Corvettes neatly in between Cruisers and Frigates in terms of pricing.
New Entry for the...
Freighter: This ship class was designed as a military means of transportation. This class of ships receives a Medium Cargo Bay, which can be filled with anything except Fighters, Bombers, and Cutters. No limits on weapons. Max Cost: 10 Cp. Agility Rating: 10
EDIT #6: Added in the Missile Barge.