But if you want LOTS of crap, give it LOTS of crap. Give it a normal engine and a ton of normal weapons. Shop to your heart's content.
Moderators: Rev. Sylvanus, warman45
MasterEcabob wrote:As for your engine problem, I think the best thing to do would be to change the max ship class and tweak the movement a little bit. I think this would work alright:
Basic Engine: Maximum Ship Class: Flagship. Movement: 2". CP 3
Light Engine: Maximum Ship Class: Dreadnaught. Movement: 5". CP 6
Fast Engine: Maximum Ship Class: Destroyer. Movement: 8". CP 9
That way the costs go up in increments of 3 and flagships aren't forced to spend 11 cp for warp engines if they don't want to. Plus the other ships are actually getting a 2" bonus in speed for 3 extra cp, just like you wanted them to.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!

jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!

Users browsing this forum: No registered users and 1 guest