Moderators: Rev. Sylvanus, warman45

OneEye589 wrote:It sucks that you already know the nuke goes off, though. That's no fun and nothing like a real campaign in my eye(s).
A campaign set of battle would be like a tree to me. You start at one battle and the outcome of that battle affects the rest. So for this battle:
Battle 1 (Fighting for the nuke)
Nuke explodes?
*Yes go to 2A
*No go to 2B
Battle 2A (Fighting after the nuke explodes and trying to get to cover)
How many survivors?
*No survivors, campaign over
*1-10 survivors, start a post-apoc campaign idea
*10+ survivors, go to 3A
Battle 2B (Police try to move the bomb, the evil dudes try to capture it in transit)
Do the bad guys win or the good guys?
*Bad guys, go to 3B
*Good guys, go to 3C
etc.
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