Hero Gallery

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Hero Gallery

Postby EvilTobbacconist » Tue Dec 25, 2007 7:45 pm

I figured I'd better start up a topic to show off Hero pictures and stats.
Okay, first, we have Cyborg BLU-03 (name's a work in progress)
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876670
Stats
Cost: 24cp
Skill: 1d10+2
Move: 9"
Armor: 2d6
Specialities: Heroic Ego
-Weapons-
2x Gusteppo Pistols
UR:4 Dmg:1d6+2 Range:8" Cost:5

Next, we have the mighty Draconius Rex! http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876671
Stats
Cost: 24cp
Skill: 1d10 (+2CC)
Move: 6"
Armor: 3d6+2 (+2CC)
Specialities: Heroic Ego
-Weapons-
Broadsword(Heavy Weapon)
Sheild
M1 Special (Pistol)
UR:3 Dmg:1d6 Range:8" Cost:4cp

Now, the most experienced of all the Heros, surivior of the Great SpaceMan Purge, The Copper Ace!
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877824
Stats
Cost: 23cp
Skill: 1d10+2
Move: 9"
Armor: 2d6+2
Specialities: Heroic Ego
-Weapons-
Saber of Shining Destruction
UR:3 Dmg:2d6 Range:CC Cost:6cp
Blaster Pistol
(Short Range Weapons stats)
Finally, we have the least inspired hero of all, Sgt. Sharkbite.
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877804
Stats
Cost: 23cp
Skill: 1d10 (+2CC)
Move: 9"
Armor: 2d6 (+2CC)
Specialities: Heroic Ego
-Weapons-
2x Broadswords Of Justice
UR:3 Dmg:1d6+3 Range:CC Cost:5cp

Thats all of them, so please, post your heros or just comment on mine.
Out.
Last edited by EvilTobbacconist on Sat Jan 05, 2008 3:52 am, edited 3 times in total.
If your gonna walk on thin ice, you might as well dance.
User avatar
EvilTobbacconist
Hero
 
Posts: 63
Joined: Sat Dec 08, 2007 11:50 pm
Location: Australia

Postby IVhorseman » Wed Dec 26, 2007 12:56 am

BLU-03 is fine.

yellow space man = The Copper Ace

frenchy = Draconius Rex

but one question: how does Rex's shield have a range of 8 inches? aren't shields contact-only? or i guess it could block bullets, but wouldn't that just be blocking at any range?
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6087
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Postby EvilTobbacconist » Wed Dec 26, 2007 1:13 am

No, thats the range of the M1 Special (his pistol), also thanks for the name ideas, but I will wait to see what else crops up first before more edits are made.
If your gonna walk on thin ice, you might as well dance.
User avatar
EvilTobbacconist
Hero
 
Posts: 63
Joined: Sat Dec 08, 2007 11:50 pm
Location: Australia

Postby Almighty Benny » Thu Dec 27, 2007 1:57 am

I second Draconius Rex in substitute of Frenchy

The Yellow Spaceman:
The Great Banana Hunter
Unmellow Yellow (saw it on a crayon)
THE MIGHTY LORD KASIMIR

I have no idea. I should probably come up with more later when it's not 2 in the morning.
Image
I said "no" to drugs, but they just wouldn't listen...
User avatar
Almighty Benny
Galidor
 
Posts: 1144
Joined: Thu Dec 06, 2007 12:40 pm
Location: Connecticut

Postby EvilTobbacconist » Thu Dec 27, 2007 2:32 am

Um, you know, I created this topic to see your heros, not just for name ideas, just in case that wasn't clear already.
If your gonna walk on thin ice, you might as well dance.
User avatar
EvilTobbacconist
Hero
 
Posts: 63
Joined: Sat Dec 08, 2007 11:50 pm
Location: Australia

Postby The Lizard King » Sun Dec 30, 2007 2:15 pm

I don't normally have the same hero evey battle, he's usually different everytime. But he's easy to find because he'll always have the Death Gun in his hand.
"I Am The Lizard King, I can do Anything"
User avatar
The Lizard King
Hero
 
Posts: 63
Joined: Sun Dec 23, 2007 11:47 am
Location: Newfoundland, Canada

Postby piltogg » Fri Jan 04, 2008 5:15 pm

well here is my hero i just use basic stats and he doesn't yet have a name
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2910262
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Leonardo812 » Fri Jan 04, 2008 7:01 pm

Works now.

Sweet. Gotta love that weapon.
User avatar
Leonardo812
Hero
 
Posts: 80
Joined: Tue Jan 01, 2008 1:37 pm

Postby Captain Nomouth » Fri Jan 04, 2008 7:22 pm

Here are three of my four heros:
Image

from left to right they are some guy who leads my air force, Captain Nomouth, and me.
Image
Is it solipsistic in here, or is it just me?
User avatar
Captain Nomouth
Officer
 
Posts: 170
Joined: Wed Dec 26, 2007 10:57 pm
Location: Sacramento

Postby piltogg » Fri Jan 04, 2008 7:40 pm

very nice \

I espescialy like your background
Image
User avatar
piltogg
Clown-Face Bologna
 
Posts: 2416
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Postby Captain Nomouth » Fri Jan 04, 2008 7:43 pm

Oh, that's just my base they are standing in front of.
Image
Is it solipsistic in here, or is it just me?
User avatar
Captain Nomouth
Officer
 
Posts: 170
Joined: Wed Dec 26, 2007 10:57 pm
Location: Sacramento

Postby Carda » Sun Jan 06, 2008 9:51 pm

Here's an idea I came up with:

Image

Vapor Snake

CP: 14
Skill: 1d10 (Special)
Move: 5" [he's sneaky, thus must move slower to avoid detection]
Armor: 2d6

Heroic Ego: Stealthy Badass
--Has Stealth bonus much like that of a Ninja.
--Gets a +2 bonus to all skill and attack rolls as long as he is not within line of sight of any enemy unit (Stealth does not count for purposes of this bonus). Any minfigs killed this way are removed from the field of play (or else Vapor Snake must find a place to hide the body).
--Disadvantage: If Vapor Snake is spotted or discovered by an enemy unit, he must find a place to hide immediately (he can still attack as his action, but all movement must be in the direction of a good hiding spot). Once he finds it, he must remain there (and remain unseen) for a full turn before he can resume his objective.
Bravo 13th: A Lego webcomic

http://lessthan3.netraptor.org/bravo13th/
User avatar
Carda
Officer
 
Posts: 139
Joined: Sun Dec 30, 2007 8:57 pm

Postby feuer_faust » Mon Mar 31, 2008 12:20 pm

Good ol' threadomancy.

Anyways, love the snake character! A good model, and those rules (while silly) are very fitting for that MGS feel.

I will actually try to post a hero or two tonight, including my custom-built hammer of doom. :D
It's a secret to everybody.
User avatar
feuer_faust
Cannon Fodder
 
Posts: 483
Joined: Tue Mar 25, 2008 1:38 pm
Location: Colorado Springs, Colorado

Postby Joetrillion » Mon Mar 31, 2008 2:42 pm

Image
My main hero and sig fig high commander Lucas xicari.
iv'e got no special stat's for him i just use heroe's one's.
TROLOLO
Joetrillion
Officer
 
Posts: 153
Joined: Fri Feb 01, 2008 10:28 am

Postby feuer_faust » Tue Apr 01, 2008 6:53 am

So, here are two heroes I've made (but not yet used!) I'll add their rules later this morning when I get to work.

Tank McBrickhouse

Tank is a specialist when it comes to hitting things with things. Unfortunately, this specialized "training" has left him dim-witted and clumsy.

Image

CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp): Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp): Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.

Skelly Evilton

This particular skeleton is far more evil than the rest, personally leading the undead armies. His major flaw is that he finds himself a master comedian, often buffeting his foes with corny jokes and awful puns before laying into them with his cliche' scythe.


Image

CP: 11+2+1+5+1+9= (20+9) 29 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Evil Ash
+Master of Undeath (+2 cp): Undead within 6" of Skelly gain +1 to all skill and damage rolls.
+Riding (+1cp): As for "pilots/riders."
+The Big Scythe(+5 cp): 2-handed weapon. Can be used 1-handed by Skelly.
+Sheild (+1 cp): As normal.
+Evil Dead Horse (+9 cp): Foul-tempered and spitefull, only a determined soul can capture and ride an Evil Dead Horse. And then, only until the thing breaks free and wreaks havoc.
The Evil Dead Horse counts as a normal, unarmored horse except that it is "Half-Minded (subjugated)."

There we go. Ended up making up more new things than I thought I would. Hopefully nothing too bad... Wacha think?
Last edited by feuer_faust on Tue Apr 01, 2008 9:25 am, edited 1 time in total.
It's a secret to everybody.
User avatar
feuer_faust
Cannon Fodder
 
Posts: 483
Joined: Tue Mar 25, 2008 1:38 pm
Location: Colorado Springs, Colorado

Next

Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 1 guest