feuer_faust wrote:
CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp): Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp): Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.
love this guy. he's perfect!
as for the skeleton, i'd say to add an extra rule: if the player controlling him can make a REALLY GOOD PUN upon preforming any skill action, he may add +1d6 to his skill.


