Special Rule: Airborne Acrobatics

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby IVhorseman » Wed Dec 26, 2007 8:52 pm

hah. yeah, practice always helps. but seeing as it was only like... 5 minutes until i went and did something else and my internet broke (seriously, my PS2 is retarded), i never got the chance ;-;
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Postby DarkWolf » Wed Dec 26, 2007 9:00 pm

Oh, there's your problem. You had your PS2 online and your not Japanese (I never could get mine to go online) Get it for PC, it's low spec, takes a relativly small amout of disk space, and it's got a bigger community. (There's a joke going around my school, or rather there was, about PS2 online. One person said he was number 5 in the whole world in one game. Everyone else said that's not possible. I said that since only 100 people in the whole world can get their PS2 online, and 90 of them are Japanese, yes, he could in fact be number 5 on the planet)
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Postby Almighty Benny » Thu Dec 27, 2007 1:45 am

and then a japanese kid punched you in the mouth...
But you forgave him, because he was just jealous.
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Postby DarkWolf » Sat Dec 29, 2007 7:33 pm

Actually, there are no Japanese people in my school. The closest you'll get is a guy from South Korea (The not communist one that doesn't have ten missiles per citizan) but he moved here when he was like four, so he's become very Americanized.
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Postby tahthing » Wed Dec 31, 2008 12:11 am

ide say keep air combat simple.
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Postby Blitzen » Wed Dec 31, 2008 11:26 am

You just revived a thread from one year ago to spit out meaningless filth? Do people actually look at you when you walk down the street, or are all their faces covered with palms?
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Postby birdman » Wed Dec 31, 2008 11:43 am

well maybe he's training to become a necromancer.
he just started small...
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Postby Ross_Varn » Wed Dec 31, 2008 10:56 pm

Oh, no. They don't walk around with hands over their faces, they cross the street to avoid the stench of the undead which eternally hangs over him...

Hah.
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Postby birdman » Wed Dec 31, 2008 11:24 pm

hey ammoman, 5 more posts and then you can shut up for a while.
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Postby Ross_Varn » Wed Dec 31, 2008 11:31 pm

And what is that supposed to mean? the infamous 666? what does that have to do with me shutting up?
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Postby warman45 » Thu Jan 01, 2009 1:34 am

it's getting complicated so im just gonna post my rules here.

there's 3 levels


3.only vulnerable to enemy!


2.vulnerable to SAM only + other fighters on same level


1.strafing level. vulnerable to almost all ground fire but can attack ground

each turn the pilot may only climb or fall 1 level.

combat is as normal however you may not attack a higher level.

higher levels are marked with higher stands.

when a plane crashes you CAN (optional) have the plane move half it's speed forward and 1 level down until it crashes on some unlucky minifig
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Postby birdman » Thu Jan 01, 2009 9:58 am

jeez. when you get to 666 posts on a forum, it's customary to take a little break for a while and then get right back. You didn't know that?
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Postby Ross_Varn » Thu Jan 01, 2009 2:35 pm

Well, course not. I really don't bother with stuff like that.

I like those rules, Warman. That way you don't have to bother with elevation and other things unless you are close enough to the ground for other units to shoot at the vehicle.
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Postby warman45 » Thu Jan 01, 2009 8:47 pm

ya it is somewhat simple. crashees are also cool (if a plain is flying at 20,000 feet it should take a whie before landing on someone :D )

also if a lane is below another plane it is considered an advantage. just point up and shoot the other guy where he can't fire back. this means that only ground units effect flying level results. as well as sams.

the basic idea is that only BIG increments in elevation would matter.

maybey i should make a game for this. i think i'll try it!
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Postby Theblackdog » Fri Jan 02, 2009 9:07 am

I think that before we start talking about complicated things like aerobatics, we should focus on simpler stuff: turn radius, stall speed, and how much the plane can accelerate/decelerate per turn. This will probably contribute more to accuracy/simplicity than introducing rules for a bunch of different maneuvers.
As for aerobatic maneuvers, I would suggest making them Stupendous Feats and designing a Fighter Pilot unit with Heroic Ego. Like this one:

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