Rocket Saw

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Rocket Saw

Postby Matt » Fri Feb 29, 2008 3:57 pm

A bit ago Cheezbob325 posted this and it inspired me to build this....
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(Dang that picture turned out good!)
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The Almighty Rocket Saw!!! I think it turned out quite nicely. (Well not actually nicely, more like meanly! :twisted: )
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
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Postby DarkWolf » Fri Feb 29, 2008 4:04 pm

I love you. Now, make a tutorial on how to build it plus stats!
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Postby Bonn-o-Tron » Fri Feb 29, 2008 4:07 pm

DarkWolf wrote:I love you. Now, make a tutorial on how to build it plus stats!

Agree'd
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Postby Matt » Fri Feb 29, 2008 4:08 pm

Ok I'll try.
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vid=63149890&ref=flink
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Postby Blitzen » Fri Feb 29, 2008 4:55 pm

DarkWolf wrote:I love you. Now, make a tutorial on how to build it plus stats!

Couldn't have said it better myself.
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Postby piltogg » Fri Feb 29, 2008 5:32 pm

doesn't look very sturdy but I havent done beter...YET however, so I won't complain at you hardcore.
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Postby pesgores » Fri Feb 29, 2008 7:28 pm

Is it supposed to SHOOT saws? :?: :twisted: :twisted: :twisted:
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Postby Matt » Fri Feb 29, 2008 7:38 pm

I should have added more of a discription in the first post. Yes it does shoot saws,
but not just plain old saws, CHAIN-saws! Also, it doesn't just "shoot them", it launches them like an RPG launcher.
It's also a trainer, they lock-on and are capeble of chaising objects.
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vid=63149890&ref=flink
TROLOLO
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Postby pesgores » Fri Feb 29, 2008 8:05 pm

Matt wrote:I should have added more of a discription in the first post. Yes it does shoot saws,
but not just plain old saws, CHAIN-saws! Also, it doesn't just "shoot them", it launches them like an RPG launcher.
It's also a trainer, they lock-on and are capeble of chaising objects.


You are lucky because i know what an RPG is.

Is it attached to some cable inside the weapon?
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Postby Foggy » Fri Feb 29, 2008 8:06 pm

DarkWolf wrote:plus stats!

I'm on it!
Range 12" (or 18")
Use 4
Damage 3d6+1d10 explosion.
Cost: Umm...lets say 20cp for now.

Friggin' Chainsaw!: If the damage of the chainsaw exceeds its target, it does not explode and moves through to another target.
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Postby Matt » Fri Feb 29, 2008 8:57 pm

instead of just use rating 4 you can also take a one turn prep to "lock on" and then just fire, no skill roll requiered!
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vid=63149890&ref=flink
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Postby Smalex » Fri Feb 29, 2008 9:13 pm

I agree with Matt, it seems more reasonable, and simpler.

(P.S. I'm in love with the chainsaw rocket!)
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Postby IVhorseman » Fri Feb 29, 2008 10:54 pm

i disagree. do you realize how broken it is to just automatically hit and do damage to something? instead, i propose the lock-on method i've been using for years: a locked-on missile can ignore all penalties for movement, as if the target were standing completely still (that's total for +1, regardless of how fast a target's moving, newbies).
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Postby Matt » Fri Feb 29, 2008 11:08 pm

Hmmmm.....I like it!
"One can never have enough miniguns my friend."
I hope I get to say that Someday.....
My Flickr
http://www.knightfight.co.uk/?ac=vid&vid=63149890&ref=flink
TROLOLO
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Postby Pvt Expendable » Fri Feb 29, 2008 11:25 pm

nice work,.... looks heavy
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