Olly's BrickSpace Version 1.5 Requests
Moderators: warman45, Rev. Sylvanus
I would say any ship can be a flagship. The only difference in a dedicated Flag would be the extra CIC (Combat Information Centre) for the Admirals to gawk at all the fleets goings-ons. Making for some better bonuses on a dedicated Flagship for Initiative and maybe more.
Say the Flagship takes a pounding, your Admiral top dog escapes in a pod and boards another ship, that then becomes your Flag Ship.
Also has anyone thought about Datanetting groups of ships to allow them to tie in their targeting together? It would be the next evolutionary step in the electronic warfare age IMO. Three ships max combining firepower (missile salvos and energy beams and or kinetics) and anti-missile/fighter abilities. However, the Datanetting would be quirky and vulnerable so any hit on a ship would drop it out of the Datanet. New Datanets can be organised in the end phase but are restricted by range. Just a thought.
Say the Flagship takes a pounding, your Admiral top dog escapes in a pod and boards another ship, that then becomes your Flag Ship.
Also has anyone thought about Datanetting groups of ships to allow them to tie in their targeting together? It would be the next evolutionary step in the electronic warfare age IMO. Three ships max combining firepower (missile salvos and energy beams and or kinetics) and anti-missile/fighter abilities. However, the Datanetting would be quirky and vulnerable so any hit on a ship would drop it out of the Datanet. New Datanets can be organised in the end phase but are restricted by range. Just a thought.
- Olothontor
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- Matt BeDar
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- Olothontor
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Here are few more ideas from the old Imperial Starfire game. it might give you some extra new ideas Olothontor.
XO racks, Exposed exterior fittings on the outside of capital ships to allow the carrying of Gunboats (bigger than a fighter but not as capable as a fighter but able to carry more munitions like a bomber, sort of) or even heavy missiles to increase the ships first turn salvo. They are vulnerable to enemy fire but useful. The turn around time for re-loading is prohibitive however.
AFHAWK: Missiles, Anti-Fighter Homing All The Way Killer missile against fighters, exceeds fighter attack ranges. (Ouch).
Minefields: For dumping around the entry Warp Points to buy time for the defender to come to Battle Stations during an attack.
IDEW: Independently Deployed Energy Weapon, it's a one shot, burn itself out energy weapon satellite, again for Warp Point defence.
Drive Field RAM: The Drives (not the ships main engines) burn out as they exert a physical force outward. It's still better than self immolation when ramming other ships).
Shear Plane: Cuts Tractor beams on a one for one basis.
CAM: Close Assault Missiles, unable to be stopped by point defence but very close range attack.
Etc, etc, blah, blah. This stuff is online now I believe, somewhere. This is all I can fine though.
http://www.18inchfly.net/starfire/tech/3er.html
That and this, which I just registered for and may be of help.
http://aurora.pentarch.org/viewforum.php?f=89
XO racks, Exposed exterior fittings on the outside of capital ships to allow the carrying of Gunboats (bigger than a fighter but not as capable as a fighter but able to carry more munitions like a bomber, sort of) or even heavy missiles to increase the ships first turn salvo. They are vulnerable to enemy fire but useful. The turn around time for re-loading is prohibitive however.
AFHAWK: Missiles, Anti-Fighter Homing All The Way Killer missile against fighters, exceeds fighter attack ranges. (Ouch).
Minefields: For dumping around the entry Warp Points to buy time for the defender to come to Battle Stations during an attack.
IDEW: Independently Deployed Energy Weapon, it's a one shot, burn itself out energy weapon satellite, again for Warp Point defence.
Drive Field RAM: The Drives (not the ships main engines) burn out as they exert a physical force outward. It's still better than self immolation when ramming other ships).
Shear Plane: Cuts Tractor beams on a one for one basis.
CAM: Close Assault Missiles, unable to be stopped by point defence but very close range attack.
Etc, etc, blah, blah. This stuff is online now I believe, somewhere. This is all I can fine though.
http://www.18inchfly.net/starfire/tech/3er.html
That and this, which I just registered for and may be of help.
http://aurora.pentarch.org/viewforum.php?f=89
- Olothontor
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- Olothontor
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C'est interessant. I guess I'll look into it for you, although I'm not sure I understand why you'd want to do that.warman45 wrote:what about a hyperspace weapon (a projectile or missile that when it hits will send a section of a ship into hyperspace but leave the rest)
fighters would merely be proppelled forward a lot
- Cpt. Zipps
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If we're complaining about math class I have 75 minutes every day but then again I don't really mind math.
I like Warhead's minefield idea.
Wormhole generators: If I were you I would get rid of warp engines and use these instead, the only difference is that a wormhole takes you anywhere one the map.
I like Warhead's minefield idea.
Wormhole generators: If I were you I would get rid of warp engines and use these instead, the only difference is that a wormhole takes you anywhere one the map.
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The horror of Kumon additional Maths.Cpt. Zipps wrote:If we're complaining about math class I have 75 minutes every day but then again I don't really mind math.
Kumon, the destroyer of children's dreams
- Olothontor
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