Olly's BrickSpace Version 1.5 Requests

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby Cpt. Zipps » Fri Sep 04, 2009 8:14 pm

A lot of these are just for you to clarify, not to change rules, just more details in the rules




Less confuzling engine prices and moves. Just have more classes of engines instead of the complicated Class/movement thing.

More clarity on Cp costs, engine movement and abilities of Carrier, Freighter and Missile Barge.

Ion cannons.

Higher CP limits

A little more clarity on damage. explain that you remove one component that you bought rather than one brik..
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Postby Olothontor » Fri Sep 04, 2009 8:21 pm

Cpt. Zipps wrote:Less confuzling engine prices and moves. Just have more classes of engines instead of the complicated Class/movement thing.

More clarity on Cp costs, engine movement and abilities of Carrier, Freighter and Missile Barge.

Ion cannons.

Higher CP limits

A little more clarity on damage. explain that you remove one component that you bought rather than one brik..


I'll look into fixing all of that for you. Thank you for your input.

Although I do have one question: What exactly do you not understand under the Carrier, Freighter, and Missile Barge specials? I'm not quite sure how to 'fix' that.
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Postby Cpt. Zipps » Fri Sep 04, 2009 8:24 pm

in the rules there is some fuzziness about what engines these ships use and how many CP can be spent on them.
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Postby Olothontor » Fri Sep 04, 2009 8:26 pm

Alright. I'll look into it, thanks!
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Postby Olothontor » Sat Sep 05, 2009 9:14 am

UPDATE: The revamp from BrikSpace v1 to BrikSpace v1.5 has begun. Please kep in mind that any suggestions made after this point may or may not make it into 1.5. These suggestions, if they do not make it in, will be taken into account in v2.

Thank you for your continued support.
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Postby Olothontor » Sat Sep 05, 2009 9:20 am

I almost forgot:

You can vaguely keep track of the updates as they happen here.
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Postby Cpt. Zipps » Sat Sep 05, 2009 12:13 pm

Oh, I almost forgot. I think you should just throw something in about bombers and interceptors and how they need to be used with cargo bays.


Also if you could add one more kind of damaging missile that would be cool.

The price and more details on the singularity caster would be nice too.
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Postby Olothontor » Sun Sep 06, 2009 11:55 am

Duly noted.
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Postby Olothontor » Sun Sep 06, 2009 12:17 pm

UPDATE: Added ranges to all of the weapons, and gave Interceptor and Bomber clarification.

UPDATE 02: Added Hypervelocity Missiles to the missile bank and fixed up Engines.
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Postby Olothontor » Sun Sep 06, 2009 1:23 pm

Clarified the rules on damage.
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Postby Cpt. Zipps » Sun Sep 06, 2009 1:25 pm

Thanks.
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Postby Olothontor » Sun Sep 06, 2009 1:26 pm

You're welcome, but I'm nowhere near done.
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Postby Olothontor » Mon Sep 07, 2009 7:32 am

In the process of adding in the rules on Fleet construction.
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Postby Olothontor » Mon Sep 07, 2009 8:07 am

QUICK UPDATE: Just so you all know, I plan on creating a section a lot like the QuikWars section in the BrikWars 2005 rulebook, in which I will put forth a very truncated version of the rules, and a large table which will include everything one can buy on a ship, for reference. There will also be ship/fleet examples, so if somebody wishes, they can simply pick up the the back page of the rulebook, build a few ships, and go.
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Postby Olothontor » Mon Sep 07, 2009 8:16 am

BrikSpace v1.5 wrote:No ship may have and use more than four Cargo Bays.
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