Die Glocke

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

Postby 501stCadians » Sat Sep 12, 2009 5:38 pm

Testing done. It WAS overpowered,so damage reduction to 3d6 and damage to anything within 12". In addition, i've decided that anything blocked by something that is 2 studs thick is immune to the rad.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

Tzan wrote:People in the future will probably travel back in time to taunt us about our slow internet.
People in the future are dicks.

Image
User avatar
501stCadians
it is better than most people
 
Posts: 1799
Joined: Fri Feb 15, 2008 3:35 pm
Location: Kingston, Ontario, Canada

Postby dcl32 » Mon Sep 14, 2009 7:21 pm

Cpt. Zipps wrote:Nukes are only good for ship to ship warfare and that's only if they're big ships and small nukes.


They'd have to be pretty far away from eachother, say 10 or 15 miles. and whats the point then when a frickin shell that ways as much as a car does pretty much the same thing. Although in brikwars I guess anything goes.
<a href="http://bfbcs.com/stats_ps3/ww21941"><img src="http://g.bfbcs.com/20894/ps3_ww21941.png" alt="ww21941" border="0"></a>
User avatar
dcl32
Minifig
 
Posts: 235
Joined: Tue May 12, 2009 2:18 pm
Location: In Afghanistan providing supressive fire with an M60

Postby Strana » Thu Sep 17, 2009 2:11 pm

i'd just make it variable, it starts at 3d6 at 6"-12" its 2d6 and if your wearing armor or are behind something this lessens it by a further 1d6, or 2d6 if thier in armor and behind something.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
User avatar
Strana
Dimmy
 
Posts: 741
Joined: Tue Feb 03, 2009 6:36 pm
Location: Grand Admiral of the Hodgepodgian fleet

Previous

Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 2 guests