The MK system

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The MK system

Postby Fulizer » Sun Sep 13, 2009 10:59 am

can someone please explain the MK system to me, because i have searched over and over and cannot find it anywhere. or at least give me a link to it
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Postby Magic Soap » Sun Sep 13, 2009 11:07 am

NAME TL CP Range UR DAMAGE
MkI Explosive | 3 | X |2(4)|(20")| (6) | - | 1d10+3 exp |
| MkII Explosive | 4 | X |3(6)|(22")| (7) | -1" | 2d10 exp |
| MkIII Explosive | 5 | X |4(8)|(24")| (8) | -2" | 2d10+3 exp |
|-----------------------------------------------------------------|

From the 2001 rules. I use MKI = 1d6, MKII = 1d10, MKIII = 2d10

EDIT: the 8 is obviously filtered from the number after 7
Last edited by Magic Soap on Sun Sep 13, 2009 11:13 am, edited 1 time in total.
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Postby OneEye589 » Sun Sep 13, 2009 11:09 am

The MK stands for "Mark" and it's used in two ways:

Version number, so if you make a tank, then revamp it, it's the second version, or MKII.

The size of a weapon. A MKII explosive is equivalent to a size 2 explosive.
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Postby Strana » Sun Sep 13, 2009 11:09 am

when people are talking about MK's it is an abbreviation or Mark. Mark is generally used in conjunction with numbers, it is similar to version or edition. but in brikwars lingo it tells you the size or the weapon that were referring to. IE a mark III missile, is a missile that does 3d10 damage exp. has a range of 3 x 6" or 18" and a use of 3 x 2 or use of 6. thats why usually you see a gun/rocket/launcher followed by a Mk. (x) x being the size/type of weapon
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Postby Theblackdog » Sun Sep 13, 2009 11:52 am

The number after the MK represents the size of the weapon, as many others have said. Really, the only reason we use "MK" is because it sounds more military-ish than "size".
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jmatthew » Sun Sep 13, 2009 12:09 pm

Don't listen to these fools--they don't know what they're talking about.

When people are talking about MK's, it is an abbreviation for "Mark." Mark is generally a pretty cool guy, as long as you keep him away from the hard liquor, in which case he becomes entirely too unruly. When used in conjunction with numbers, it tells you the current level of Mark's inebriation. Hence, MKI is used to denote that Mark just woke up and hasn't hit the juice yet, MKII happens when Mark has had a few drinks and is starting to become a bit tipsy and may or may not have his pants on around his head. MKIII is to be avoided at all costs, and happens when Mark's temulency has gotten completely out of hand. At this point, Mark is no longer a pretty cool guy, but a raging maniac, bent on ruining your party. He's like that guy who's flailing his arms around, shouting at everyone that he's not drunk and that it's not up to you to tell him if he's drunk or not, that's something only he can decide. He might start throwing inanimate objects around, but will inevitably start throwing small animals and children if such objects are not within his immediate grasping range. By this point, the party will be completely ruined, everyone will be pointing fingers, asking who invited that guy, and the cops will likely be on their way.

I really hope this clarified a few things for you.
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Postby birdman » Sun Sep 13, 2009 12:20 pm

Man, I've been using my MKVII mass driver all wrong.
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Postby jmatthew » Sun Sep 13, 2009 12:44 pm

birdman wrote:Man, I've been using my MKVII mass driver all wrong.


MKVII??? Holy cripe, man! I never even suspected that Mark could reach such a level--at least, not with conventional alcohol. Somebody really ought to check that guy into rehab....
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Postby Strana » Sun Sep 13, 2009 12:54 pm

less you people forget i've seen a Mk XXI that was crazy
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Postby Cpt. Zipps » Sun Sep 13, 2009 3:09 pm

jmatthew, I declare you winner of this thread.
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Postby Warhead » Sun Sep 13, 2009 4:03 pm

Wazat!

Will you lot stop saying my god damn name! I'm trying to get drunk over here, damn it! :evil:
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Postby jmatthew » Sun Sep 13, 2009 4:13 pm

Warhead wrote:Wazat!

Will you lot stop saying my god damn name! I'm trying to get drunk over here, damn it! :evil:


Is that really the life you want to live, Mark? *sigh*

Just please don't go over MKMMMMMMMMM again....
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Postby Warhead » Sun Sep 13, 2009 4:25 pm

:D
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Postby pesgores » Mon Sep 14, 2009 6:44 am

Mark...

When talking about explosives, each Mk means 1d10 damage. Usually used for Rockets.

When talking about people, it's just an ordinary name for fake manly men. Because their name has a K, it doesn't mean they're as awesome as BrikWars.
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Postby Warhead » Mon Sep 14, 2009 1:21 pm

My name isn't Mark, I lied. A necessary sacrifice in the name of a good joke, made by jmatthew.

Is there a size restriction or minimum for the different Mrk Missiles. Like do I need to make it such and such a size before I can call it a Mrk I or II and so on?
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