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Apollyon wrote:Why use dice for the final nuclear detonation? You can just as well fudge the result: everything on the playing field gets destroyed.
birdman wrote:kiemaster wrote:I agree everything would die from that power unless they got 1's
But that's still 1000 damage unless you're using the critical failure rules.
Warhead wrote:birdman wrote:kiemaster wrote:I agree everything would die from that power unless they got 1's
But that's still 1000 damage unless you're using the critical failure rules.
As a matter of idle interest (and futile attempt at seeming brainy) just what would 1000 critical failures make, A catastrophe of Crits?
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