KILOTON Scenario

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KILOTON Scenario

Postby dilanski » Mon Nov 30, 2009 4:13 pm

KILOTON Scenario


Year:2029

Earth's resources:Extremely low
Economic status:Much debt in the mid and low classes, 56% of gold bullion is controlled by just over 150 corporations and 30% percent by goverments.
Goverment status:Large multi $trillion deffence corporations provide armies and make borders expand, goverments control only internal affairs.
Technological status:War provides technological push with arms manufacturers creating new technology (think ENDWAR)

Scenario requirements


1. A large semi-open battlefield with good strategetic points.
2. several 20-30 vechiles that are split into
A. main section.
B. weapons such as missiles and guns.
C. deffencive counter-measures.
3. Lots of paper.

Scenario setup

Work out total CP of everything from foot troops to tanks then ÷15 and give this many CP to players to buy stuff, go into A bidding system for contested hardware, Keep everything else to one side, play 8 Rounds or until there's only one player left then work out how much stuff in CP each
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dilanski
Now with added tractor fetish
 
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Postby dilanski » Mon Nov 30, 2009 4:22 pm

Player has destroyed in CP then after fixing destroyed stuff and putting it back with the other stuff let players buy more stuff, continue play like this until you run out of time then jot up a total Cp destruction chart as a score sheer e.g payer A destroyed X cp and B X+20 so B wins OR a pre-set objective is completed e.g two bases battling it out until one is destroyed.
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dilanski
Now with added tractor fetish
 
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