Experimental weapons

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Experimental weapons

Postby dilanski » Sat Feb 06, 2010 2:56 pm

Plasma shotgun
Cp: ?
Use: 4
Range: 9"
Damage: 1d8
Effect(s): If this weapon does permament damage to a target it will continue through the target up to its range and damage anything it hits.

Flame saber
Cp: ?
Use: 4
Range: cc
Damage: 1d20+3
Effect(s): Unique, YOU CAN'T HAVE ONE.

Plasma drone, launcher
Cp: ?
Use: 4-5
Range: 18"
Damage: 1 Drone: 1d20
2 Drone: 1d10 (each)
3 Drone: 1d6 (each)
4 Drone: 1d4 (each)
Effect(s): This weapon can fire up to 4 plasma drones, for each extra drone fired, the less damage each of them do. Each drone causes a 2" explosion.

Constructo weapons
?
scatter upgrades around the field like barrels and ammo types, troops can construct there weapons using these but can only use one barrel at a time or one ammo type etc.

anyone have anything to add.
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Postby Ross_Varn » Sat Feb 06, 2010 3:35 pm

Gravity Gun:

Use: 4

Range: 10"

Damage: Object size+MOM damage

Notes: Used to pick up and sling objects and enemies 5" per use around the field of battle. +10 use if used in combo with crowbar and glasses.

(For those who don't get it- it's from Halflife.)
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Postby Arkbrik » Sun Feb 07, 2010 2:53 am

Shocking Attack Gun:

Use: 4

Range: 12"

Damage: N/A

Notes: A portal entrance is mounted on the SAG. The SAG fires a portal exit. Minifigs can enter the portal on the gun and come out through the portal exit. The portal exit stays in place until the gun fires again.
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Postby dilanski » Sun Feb 07, 2010 5:17 am

Arkbrik wrote:Shocking Attack Gun:

Use: 4

Range: 12"

Damage: N/A

Notes: A portal entrance is mounted on the SAG. The SAG fires a portal exit. Minifigs can enter the portal on the gun and come out through the portal exit. The portal exit stays in place until the gun fires again.


I remember a game like that.
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Postby Arkbrik » Sun Feb 07, 2010 4:37 pm

Yup, it's called Warhammer 40,000.
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Postby Olothontor » Sun Feb 07, 2010 4:46 pm

May I use some of these, or is this a private modus operandi? :D
Last edited by Olothontor on Mon Feb 08, 2010 7:29 am, edited 1 time in total.
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Postby birdman » Mon Feb 08, 2010 6:08 am

Is that who I think it is?
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Postby Olothontor » Mon Feb 08, 2010 7:30 am

::strikes Marvel pose number 43:: It is I.

Okay, vanity aside, yes, I am back.
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Postby spartan117 » Mon Feb 15, 2010 1:16 pm

needler

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6
<img src="http://oi54.tinypic.com/9vdvd4.jpg">
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Postby Magic Soap » Mon Feb 15, 2010 1:22 pm

spartan117 wrote:needler

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6


That's not experimental, it's from halo.
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Postby spartan117 » Mon Feb 15, 2010 4:54 pm

ya but new to brikwars
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Postby muffinman42 » Mon Feb 15, 2010 5:33 pm

Magic Soap wrote:
spartan117 wrote:Pink prickley thing

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6


That's not experimental, it's from halo.

Now it's not. :lol:
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Postby Elmagnifico » Mon Feb 15, 2010 10:21 pm

For weapons that are experimental, I screw balance but give them the Xperimental keyword.

Xperimental: Only one Xperimental weapon may be fielded per side. If this weapon fails to damage an enemy in a given round, roll a d6. 1-3, this weapon detonates in a mk(10-d[7+1]) explosion.
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Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
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Postby muffinman42 » Tue Feb 16, 2010 9:55 am

IKanHazKills missile:
Cp ??
Rng: infinate, could loop round the earth several times over before running out of propellent and fuel.
Use: 50
dmg: 19d6
Blast radius: damage/2

Takes "distance/20" turns to reach it's strike point.
requires proper launch platform(EG:launch pad,computer linkup to program location...Ect) to be fired.
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Postby dilanski » Thu Feb 18, 2010 5:02 pm

Assault cannon rifle:-

damage:- 1d12+1

Range:- 18"

Use:- 4

Cp:- ?


Cannot not be used by a minifig on foot unless mounted to a vehicle or position, larger creatures (Sl 2+) can carry them at a -1" move penalty including vehicles (e.g. motorbikes)(Sl 3+ ignore this)


Transmorpher:-

Range:- 10"

This weapon only works on Vermin to size level 3, living creatures, (even awesome ones). use the following table to decide the Use rating.

Vermin-2
Sl 1-3
Sl 2-4
Sl 3-5

If the use is succesful roll the following chart and a d8 to decide what the target is transmorphed into (note the unit is still aligned to whoever had it first)


1: Bacterium
2: Gelatanous goo
3: Crab-Frog-Scorpion
4: Cow-Sheep-Pingu
5: 2d10 explosion
6: Shark-Alligator
7: Small dinosaur-Elephant
8: Re-roll, if another 8
you get a demi-god
or other desireable
creature (Big Daddy,
Dragon)

Feel free to alter this to the battle theme (steampunk, pirate, medeiival0 but try and keep the explosion.
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