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Experimental weapons

Posted: Sat Feb 06, 2010 2:56 pm
by dilanski
Plasma shotgun
Cp: ?
Use: 4
Range: 9"
Damage: 1d8
Effect(s): If this weapon does permament damage to a target it will continue through the target up to its range and damage anything it hits.

Flame saber
Cp: ?
Use: 4
Range: cc
Damage: 1d20+3
Effect(s): Unique, YOU CAN'T HAVE ONE.

Plasma drone, launcher
Cp: ?
Use: 4-5
Range: 18"
Damage: 1 Drone: 1d20
2 Drone: 1d10 (each)
3 Drone: 1d6 (each)
4 Drone: 1d4 (each)
Effect(s): This weapon can fire up to 4 plasma drones, for each extra drone fired, the less damage each of them do. Each drone causes a 2" explosion.

Constructo weapons
?
scatter upgrades around the field like barrels and ammo types, troops can construct there weapons using these but can only use one barrel at a time or one ammo type etc.

anyone have anything to add.

Posted: Sat Feb 06, 2010 3:35 pm
by RagnarokRose
Gravity Gun:

Use: 4

Range: 10"

Damage: Object size+MOM damage

Notes: Used to pick up and sling objects and enemies 5" per use around the field of battle. +10 use if used in combo with crowbar and glasses.

(For those who don't get it- it's from Halflife.)

Posted: Sun Feb 07, 2010 2:53 am
by Arkbrik
Shocking Attack Gun:

Use: 4

Range: 12"

Damage: N/A

Notes: A portal entrance is mounted on the SAG. The SAG fires a portal exit. Minifigs can enter the portal on the gun and come out through the portal exit. The portal exit stays in place until the gun fires again.

Posted: Sun Feb 07, 2010 5:17 am
by dilanski
Arkbrik wrote:Shocking Attack Gun:

Use: 4

Range: 12"

Damage: N/A

Notes: A portal entrance is mounted on the SAG. The SAG fires a portal exit. Minifigs can enter the portal on the gun and come out through the portal exit. The portal exit stays in place until the gun fires again.
I remember a game like that.

Posted: Sun Feb 07, 2010 4:37 pm
by Arkbrik
Yup, it's called Warhammer 40,000.

Posted: Sun Feb 07, 2010 4:46 pm
by Olothontor
May I use some of these, or is this a private modus operandi? :D

Posted: Mon Feb 08, 2010 6:08 am
by birdman
Is that who I think it is?

Posted: Mon Feb 08, 2010 7:30 am
by Olothontor
::strikes Marvel pose number 43:: It is I.

Okay, vanity aside, yes, I am back.

Posted: Mon Feb 15, 2010 1:16 pm
by spartan117
needler

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6

Posted: Mon Feb 15, 2010 1:22 pm
by Magic Soap
spartan117 wrote:needler

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6
That's not experimental, it's from halo.

Posted: Mon Feb 15, 2010 4:54 pm
by spartan117
ya but new to brikwars

Posted: Mon Feb 15, 2010 5:33 pm
by muffinman42
Magic Soap wrote:
spartan117 wrote:Pink prickley thing

rng: 18

use:2

dmg:1d6

for every 2 shots that hit add 2d6
That's not experimental, it's from halo.
Now it's not. :lol:

Posted: Mon Feb 15, 2010 10:21 pm
by Elmagnifico
For weapons that are experimental, I screw balance but give them the Xperimental keyword.

Xperimental: Only one Xperimental weapon may be fielded per side. If this weapon fails to damage an enemy in a given round, roll a d6. 1-3, this weapon detonates in a mk(10-d[7+1]) explosion.

Posted: Tue Feb 16, 2010 9:55 am
by muffinman42
IKanHazKills missile:
Cp ??
Rng: infinate, could loop round the earth several times over before running out of propellent and fuel.
Use: 50
dmg: 19d6
Blast radius: damage/2

Takes "distance/20" turns to reach it's strike point.
requires proper launch platform(EG:launch pad,computer linkup to program location...Ect) to be fired.

Posted: Thu Feb 18, 2010 5:02 pm
by dilanski
Assault cannon rifle:-

damage:- 1d12+1

Range:- 18"

Use:- 4

Cp:- ?


Cannot not be used by a minifig on foot unless mounted to a vehicle or position, larger creatures (Sl 2+) can carry them at a -1" move penalty including vehicles (e.g. motorbikes)(Sl 3+ ignore this)


Transmorpher:-

Range:- 10"

This weapon only works on Vermin to size level 3, living creatures, (even awesome ones). use the following table to decide the Use rating.

Vermin-2
Sl 1-3
Sl 2-4
Sl 3-5

If the use is succesful roll the following chart and a d8 to decide what the target is transmorphed into (note the unit is still aligned to whoever had it first)


1: Bacterium
2: Gelatanous goo
3: Crab-Frog-Scorpion
4: Cow-Sheep-Pingu
5: 2d10 explosion
6: Shark-Alligator
7: Small dinosaur-Elephant
8: Re-roll, if another 8
you get a demi-god
or other desireable
creature (Big Daddy,
Dragon)

Feel free to alter this to the battle theme (steampunk, pirate, medeiival0 but try and keep the explosion.