ya me and my friends fudge fudge fudge, ignor cp, half the time if a guy dies that we all wanted to live we just over look it
most of the time i base my damage off of 2001 rules like the troopers weapons(thats were i got 3d6+2 for a light saber) and i mean a impact rifle has like 2d6+3 or somthing so i said "well a halo assault rifle isint that good"
thats were im getting lots of my stats...is that a bad source?
8 damage or 1d6+4?
Moderators: warman45, Rev. Sylvanus
-
- Officer
- Posts: 178
- Joined: Sat Jan 02, 2010 1:31 am
- Location: front lines
- Contact:
<img src="http://oi54.tinypic.com/9vdvd4.jpg">
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS
- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
Oh, neat.stubby wrote:Yep. That's the Cannon Fodder rule in a nutshell.Warhead wrote:Why roll for armour, you're only slowing things down. Hit = kill, no exceptions.
Heroes survive lightsaber attacks by using redshirts, not by having higher armor. If he runs out of redshirts it's time for him to die.
But a beamsaber would have 1d6+2 according to chapter 3, so a Hero would survive a beamsaber attack because of his higher armor most of the time.
I was just thinking of a Jedi and a Sith being Heroes, going back and forth with lightsabers. If they're in a personal duel and they're equally skilled, a lightsaber of 2d6 would keep them going back and for for a couple turns until one of their parries didn't do enough.
-
- Officer
- Posts: 178
- Joined: Sat Jan 02, 2010 1:31 am
- Location: front lines
- Contact:
no in the troopers arsenal the impact rifle has 2d6+2 and the gyro rifle has
1d6+3 (2001 rules)
1d6+3 (2001 rules)
<img src="http://oi54.tinypic.com/9vdvd4.jpg">