Unit Ideas:-

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Unit Ideas:-

Postby dilanski » Sat Mar 27, 2010 6:00 pm

Bodyguard:-

Officer stats+abilities
Bodyguard: Must be asscoisated to an important minifig, if within 8" of this minifig a guard gets +2 on all stats.
Epic Redshirt: when within 8" of the guards associated minifig, the guard can automatically redshirt.

Admiral:-

Hero stats+abilities
fleet command: all allied ships get +1d20 attack when within 1Metre of his command ship.
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Postby Cpt. Zipps » Sat Mar 27, 2010 6:00 pm

Admiral is sort of like fleet commander from Empire At War right?
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Postby trebnos1 » Thu Apr 08, 2010 9:42 am

0.o
EaW is an awesome game, I thought I was the only one who played it. Have you tried the Absolute Corruption Mod yet?
...
Er-hem, right units, er, Bodyguard is great, his abilities are perfect. I'm going to assume that the damage system is different for space battles, and so 1d20 isn't as insane as it would be on the ground. How about a move bonus, since Admirals generally direct deployment strategy?
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Postby Ross_Varn » Thu Apr 08, 2010 12:24 pm

trebnos1 wrote:0.o
EaW is an awesome game, I thought I was the only one who played it. Have you tried the Absolute Corruption Mod yet?


No, but I'm going to go look it up right now. I got the Gold pack a couple years ago for my b-day.
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