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Custom Homebrewed Weaponry

Posted: Fri Apr 09, 2010 1:59 pm
by HVNSNT SOLDIER
I know this has been done before, but I thought i'd throw up my own version :)

Name: Xperimental Voyd Kannon
Type: Two Handed Man Portable Cannon
Cost: 50 CP
Damage: Variable (2d6)

Effects:
Whenever a double is rolled or a result of 11 occurs, roll a d10 on the chart below:
1- Meltdown: The gun shatters, opening a temporal rift. A black hole occurs directly on top of the wielder, sucking the minifig into it never to be seen again.
2- Backfire: The gun shakes and bursts with etherial power. Minifig wielding it takes 1d10 damage, gun is destroyed.
3- Miscalculation: The gun fires, but in t
4- Kaboom!: The gun fires normally, dealing 2d6 damage.
5- Split Shot: The gun fires a dual blast, adding an extra 1d6 worth of damage to it's normal ammount.
6- Tri Beam: The gun fires off three shots, dealing a whopping 3d6 damage!
7- Whoops!: There is a malfunction in the firing and generator matrixes, causing the gun to teleport the wielder to the spot he fired!
8-9 Overload: The shot is slightly amp'd from a power surge in the vortex generators, causing the blast to be 1d6 times stronger than normal.
10-11 Critical Mass:
12- Uh Oh!: The weapon works too well. A black hole forms where the shot was fired, sucking everything into it within a 6d6 inch range, the victims disappearing with a loud burping sound never to be seen again

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Name: Element Gun
Type: Single Handed Pistol or Two Handed Rifle
Cost: 25 CP
Damage: Variable (2d6 lightening damage)

Effects:
Whenever a double is rolled, do a quick 1d6 roll on the chart below:
1-2: Healing Waters: All minifigs within a 3 inch radius of the shot are healed of all wounds. Dead minifigs are revived for one last turn (cannot be done more than one time per minifig)
3-4: Nature Wall: A wall of plants and trees forms a 2 inch circle around the wielder, giving him a +2 armor boost. He losses this bonus after 50% of the foliage is destroyed, or is set on fire.
5: Raise Golems: 1d6 golems rise from the earth, attacking the nearest enemy. It has the stats of a normal minifig.
6: Pyromatic Cataclysm: The sky turns red as large flaming meteors hit the earth around the wielder, dealing 1d20 damage to everyone within 6 inches.

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Name: Dispertion Gun
Type: Two Handed
Cost: 10 CP
Damage: 1d6

Effect:
Whenever damage is dealt, the reciever takes 1d6 inches of knockback from the blast in the opposite direction. Criticals (roll of 6) causes instant death, the minifig being blown to pieces by the sonic blast. Robots, droids, cyborgs, and other related hardware are temporarily shut down for 1d6 turns on criticals.

Posted: Fri Apr 09, 2010 3:35 pm
by Theblackdog
You realize the way you set it up makes "Whoops!" the most likely effect, right?

Posted: Fri Apr 09, 2010 3:37 pm
by Lt. Krus
And isn't that Brikwars? I know, not quite, but it adds to the epic-ness.

Posted: Fri Apr 09, 2010 8:35 pm
by Magic Soap
Which leads us onto the next cripple to post stats on an Aperture© Portal Gun<Sigh>

Posted: Fri Apr 09, 2010 11:59 pm
by HVNSNT SOLDIER
Not an Aperture Science Portal Device my friend, an alternate, more high-tech version of the Shokk Attack Gun from Warhammer 40k! Now in Lego for your warp based BrikWars destructive pleasure ;)
More to follow

Posted: Sat Apr 10, 2010 4:06 am
by Magic Soap
Stop with the WH40K.

Brikwars>Games Workshop

About 25% of people come to http://www.brikwars.com/ for something fresh and different as they are bored from the warspanner crap.

Posted: Sat Apr 10, 2010 3:11 pm
by HVNSNT SOLDIER
Im not one of those guys who likes to add fuel to the fire, but I honestly don't see the problem. Isn't that what BrikWars is all about? Blowing the S*** out of things with big friggin guns, weapons, explosives, magic powers, etc. and having fun while doing it? It doesn't matter where it came from or what it is that matters, as long as it brings a smile to both players faces when something is completely eviscerated. Besides, i'm sure this isn't the only BFG that has been redesigned from another wargame am I right? As Van Gough (spelling?) said, a good artist copies, a great artist steals. :D And Soap, if you don't like the weapons posted, why post a response at all? If you don't like it, there's other posts lol! Anyway, my lighthearted rant done, lets move on...

Name: Chrono-Grenades
Type: Thrown Explosives
Cost: 5 CP
Damage: 1d4

Effect:
Not so much used for eliminating enemies, but to slow down the time around them, making them easier to pick off. When a Chrono Grenade does damage, the minifig hit reduces his speed, attack, and armor by half the next turn due to the slowing of time around him. If killed, depict the kill in a cliche slo-mo movie styled slaying for added effect!

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Name: Chain Lance
Type: Two Handed Polearm
Cost: 25 CP
Damage: 1d10

Effect:
A large lance with a chainsaw blade, these are only used by the bravest, boldest, or most insane troops. Critical sucesses when attacking with this weapon completely obliterates the target, reducing them to bloody ribbons within seconds. Parries are reduced by -2 against it, but wielders lose charge bonuses and can only move at half speed rounded up, due to the weapons weight and size. OTC Chain Lances gain an extra 1d6 Ossum bonus for being amazing!

Posted: Sat Apr 10, 2010 4:33 pm
by Warhead
True Silva' but it could prove handy against any heavy units that a normal grenade CAN'T hurt.

I don't care where the original idea comes from, weapons are tools of the trade. The more the merrier.

Posted: Sat Apr 10, 2010 4:43 pm
by HVNSNT SOLDIER
Couldn't have said it better myself Warhead! If it blows S*** up, use it in the most maniacle way you can lol!
You could also use Chrono Grenades to stop advancing or high powered squads from completeing objectives or taking out more precious units by slowing them down.

Posted: Sat Apr 10, 2010 5:03 pm
by dilanski
Warhead wrote:True Silva' but it could prove handy against any heavy units that a normal grenade CAN'T hurt.

I don't care were the original idea comes from, weapons are tools of the trade. The more the merrier.
Ratchet and clank future:A crack in time?

There also useful for Puzzles, and performing stunts, like stopping bombs in mid air above a friendly unit.

Posted: Sat Apr 10, 2010 5:07 pm
by Ogel96
Who cares how effective they are when it can lead to ossum?

Posted: Sat Apr 10, 2010 5:24 pm
by Warhead
Nah, it was Warhead: Here and now. I know not what "Ratchet and clank future:A crack in time" means. :?:

Posted: Sat Apr 10, 2010 5:24 pm
by HVNSNT SOLDIER
Well, I origionally got the idea from another ossum game called Timesplitters. Never played Rachet and Clank: Crack in Time, is it good? Took some pics of a few of the weapons I built, the chain lance, dispertion gun, and Xperimental Voyd Kannon if you guys wanted to build some yourselves. Or I could just post up building parts and let you go at it lol

Posted: Sat Apr 10, 2010 11:22 pm
by trebnos1
Love the Chrono grenades, I'll have to steal that sometime.
...
Just in case you didn't know (and actually care), you misspelled "fought" in your sig.
And "disarray."
And I'd love to see the pics for those too.

Posted: Sun Apr 11, 2010 4:56 pm
by HVNSNT SOLDIER
From top to bottom: Dispertion Gun, Xperimental Voyd Kannon, Chain Lance.
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