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The Headless Horseman
Posted: Mon Apr 19, 2010 7:00 pm
by LocoJoe
Okay, so I just finnished reading the Legend Of Sleepy Hollow, and so I was like, okay, this guy would own in Brikwars. but, i have some problems...
1.I can't think of any rules for him, and
2. I don't no how to upload pictures on here.
Please help with eather problem.
Posted: Tue Apr 20, 2010 1:20 am
by dilanski
To post images do the following:-
1) Post your image on flickr, Brickshelf, mocpages, webs or any other image host. I recommend webs as it allows you to build your own website, so you can post large battles there then link here, although you can continue with this from there.
2) If your in google chrome right click it and click copy url, may also work in some other browsers, or click properties then copy the url manually.
3) use the following:- [img]yourimageurlgoeshere[/img] note that you can manually type or click Img at the top, note also though that if you do the latter it can easily fuck itself up.
Posted: Wed Apr 21, 2010 3:03 pm
by Coximind
As for rulesets, do you really need any? You're wanting a Scenario.
I would simply treat the Headless
Horseman as a Pilot. That works fairly well IMO.

Posted: Wed Apr 21, 2010 4:16 pm
by LocoJoe
Coximind wrote:As for rulesets, do you really need any? You're wanting a Scenario.
Well, that would work. But because he's a ghost, I think he should have some specialities
Posted: Sun Apr 25, 2010 11:42 am
by Coximind
Well, let's see, the 2001 version had some rules for ghosts. Not sure how it worked off the top of my head...
But still. I would just use that, and then give it Piloting and a Horse.
Can't wait to see this battle.

Posted: Sun Apr 25, 2010 12:07 pm
by Zahru II
What about his cone of vision?
Or the fact that he cannot be even half-minded

Posted: Sun Apr 25, 2010 4:04 pm
by masterMISICK
doesn't the headless horseman have a really big advantage
hummm... lest see what was it OH yer he can't die
Posted: Sun Apr 25, 2010 4:15 pm
by Warhead
I have a half formed thought about that one. He can't die but he's only on a Day Release from Hell so he has to return there when his time is up. He can only exist for a period of time or for a number of kills. I still think this would be an unplayable unit but great fun to play against. I see him as a game determining time limit. I would recommend him to be played as an NPC by the forum host.
Vendetta: Must attack the mini-fig who is marked. A random Mini-fig is marked and must be killed. Only the Headless Horseman player knows who it is until he attacks. The Headless Horseman can attack anyone who gets in his way so long as he is trying to achieve his goal. When the marked mini-fig is killed another is instantly marked randomly, until everyone is dead, who isn't the Headless Horseman.
Day Release from Hell: The Headless Horseman can't die, he's dead, but he can't just hang around and go bowling with the lads and stuff. He's here for a reason and once that's done then he's back off to Hell. He can remain for as long as it takes to kill all the marked mini-figs there are.
Posted: Sun Apr 25, 2010 4:19 pm
by Warhead
I tried something like that before and you would be suprised how hard it is to get people to attack you so as to allow you to live another three turns.
Posted: Sun Apr 25, 2010 6:00 pm
by Warhead
Astarte Egg hunt! I like.
Posted: Sun Apr 25, 2010 7:10 pm
by Silent-sigfig
Uh-oh...
i just got a better idea for a forum battle.
Posted: Mon Apr 26, 2010 8:05 am
by Coximind
"Yeeesss... Can it be done?"
"He will fight us, or die!"
Posted: Fri May 07, 2010 6:42 am
by Coximind
BTW:
A Ghost is a mysterious and dreary individual; its glory days are far behind but it isn't quite ready to leave. A Ghost cannot make any kind of attack, although it can carry small objects, deliver messages, create spooky sounds, and cause all kinds of mischief. A Ghost spends most of its time in an intangible state, allowing it to travel through floors and walls and rendering it immune to any physical attack; however, the Ghost must solidify to speak or carry objects, during which time it is extremely vulnerable. Rumors of Ghosts having the ability to turn invisible are incorrect, although a Ghost can fake invisibility by quickly floating behind a wall or descending into the floor.
And so:
Horseman's Stats:
Skill: 1d6
Move: 4"
Armor: 1d6 (when tangible)
Specialties: Piloting, Intangible (see above)
Horse's Stats:
Skill: 1d6
Move: 10"
Armor: 1d6 (when tangible)
Specialties: Intangible
The Horseman can only kill (or be killed) when he is tangible. His horse must also be tangible. He can decide to become so (His horse must also do so), using an action: he also tangible IF someone is holding his head.
Now we'll race to see who pulls this off first. Ready, Set, GO!
Posted: Fri May 07, 2010 8:42 am
by Lego_scout
I like the hidden head idea
Posted: Sat May 08, 2010 4:23 pm
by LocoJoe
I'm gonna try this later tonight. It's gonna be Jedi and clones vs. The deadly spacemen vs. the Headless Horseman, and i'm gonna use the rules you made up, Coximind(plus the egg-hunt-thing).