Anything that goes in the perimeter of the four fire counters is instantly destroyed.
The flame starts in the center and each counter moves d6" in a diagonal direction once everyone has had a turn.
any minifig that is 2" away from the perimeter of the fire must take a d6 wound, or if it is a special creation, d10 wound.
A player may sacrifice his/her turn to move the one fire counter d6" in any direction they please.
These rules are funny near the end of the game when minifigs have to stand on their guns just to stay alive


