A Parachute is a utility movement-device represented by a backpack. A minifig jumping off of a tall structure or flyer can open the parachute and coast to the ground without taking fall damage. In addition, it can be used to fly across large gaps or simply to cover ground quickly. A Parachute descends a minimum of 2 stories each turn (max of 4) and can move up to 12” per turn horizontally. You need to use an action to open a parachute and pack it up after you land, but while in flight you can spend your action on other things unless you steer. Parachutes cost 2cp; very good equipment for ninjas, heroes and other such people who like to jump out of planes to fight behind enemy lines. (note: Parachute users can exploit "thermals" or columns of hot air to stay level or actually climb 1-3 stories in a single turn. Sources of thermals vary and can be decided by a What I Say Goes roll if they seem to be on the very edge of reasonable. Possible sources of thermals include explosions, power plant smokestacks, and talk show hosts.)
A Jet Pack is a utility movement-device which allows minifigs to fly over the landscape. It’s more stable than a jump pack, but less powerful. As long as the user flies in a straight line, it does not require an Action to use. It costs 6cp. A Jet Pack allows a minifig to move up to ten inches in a single turn horizontally, and up to two stories vertically. Also, jet packs don’t have to land between turns, making them excellent choices for cheap air support or long-range travel.
Just one random act of violence can brighten your day. Especially if it involves explosives.