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Spellbombs...
Posted: Mon May 19, 2008 6:22 pm
by Tarren
I has an idea for a simple thing called a spellbomb.
there are five kinds.
white, green, black, blue, and red.
each can either explode, and turn into a pistol..
or, use its special ability and explode (one time use)
they could be represented by 1x1 cylinders in the corresponding colors, or any other bally/cylindrical thing.
black: use to instantly kill any figure whos base cost is 7 or less (extra abilitys, armor, weapons, etc. don't cost towards point cost)
blue: return target minifig to starting position with all starting weapons, life, etc. with him, in addition to whatever he was holding/held unless it is in another figures hands.
white:return a minfig from the crunch(death)with its starting equipment to its starting position.
red: destroy two target minifigs (the CLASS)
green: give target figure an extra action, and +1 on its use skill for the next 3 turns
any ideas to help this?
Posted: Mon May 19, 2008 6:35 pm
by Bleep
I'm new, but the black one seems pretty easy to kill figs with. After all, a hero's base cost is 8cp. 10 cp blam! Dead hero. One black cylinder and the whole battle ends? That doesn't sound good...

Posted: Tue May 20, 2008 7:14 am
by Bonn-o-Tron
I'm with Bleep on this one, you should try and lower the 10cp, it's just too easy. Maybe you should add a die roll of some sort, and if it isn't high enough it still messily blows off some limbs.
Welcome to the forums Bleep (I love that name). Just make sure to watch your spelling and do not get caught up with the wrong crowd (dimmies).
Posted: Tue May 20, 2008 1:01 pm
by superdave
Blue and white seem similar- could you use blue on a dead fig to resurrect it?
Posted: Tue May 20, 2008 6:48 pm
by Tarren
thats what white does xD
fine, it doesn't heal limbs.
transport a body carrying a transportable ofr the flag back to base..
xD
instant win.
and I thought heros were 11 points..
okay, 7 points or less for that one

Posted: Tue May 20, 2008 7:41 pm
by blackwing77
Heroes have 8cp as a base cost but hero abilities bring it to 11cp.
Posted: Wed May 21, 2008 12:19 am
by CreatioNZ
doesn't the black mean every minifig blows up in less than one turn? (Apart from heroes).
Also I think the green one mught be hard to moderate how many turns it has been. I think it could boost skill +2 for one turn, maybe.
And blue and white aren't the same. Blue allows a minifig to effectively respawn. even if it/he/she is still alive. White only allows a dead minifig to respawn. I suppose maybe ditch white and just have blue.
Posted: Wed May 21, 2008 5:35 am
by Tarren
but then they're wouldnt be a counterbalence to black.
and remember, its either explode and turn into a pistol, or explode and do its special ability.
so you can't use anyone over and over, unless you buy enough of one for the whole game.
we should set a point total for these...but it has to be the same for each...
any ideas?
Posted: Wed May 21, 2008 12:19 pm
by Bleep
blackwing77 wrote:Heroes have 8cp as a base cost but hero abilities bring it to 11cp.
Special abilities don't count though in the rules my floppy penis proposed.
Posted: Wed May 21, 2008 1:34 pm
by Rody
how would you know?
Re: Spellbombs...SHIT!
Posted: Wed May 21, 2008 5:23 pm
by blackwing77
my floppy penis wrote:black: use to instantly kill any figure whos base cost is 10 or less (extra abilitys, armor, weapons, etc. don't cost towards point cost)
Posted: Thu May 22, 2008 12:47 am
by Rody
ah like that, must teach my brains to stop overlooking important bits of info
Posted: Thu May 22, 2008 2:16 am
by CreatioNZ
what are their use or method of measuring what it explodes into?
also I don't think they should be too expensive, but expensive enough to not buy more than a 1 or 2. I would say around 10-15cps each but I (and my LEGO group) play with a 100 ish point limit and 10-15 point would only make players buy one so they can buy other things.
Posted: Thu May 22, 2008 2:20 am
by CreatioNZ
also if we take into account that they explode into pistol (3cps), raise a minfig (4cps) with any weapons or armour from the dead (unlimited cps), or gives skill bonuses it has a bit of power, but they also can be totally useless if you were to get the pistol. (comparing to what it could of done)
Posted: Fri May 23, 2008 10:16 am
by Tarren
ANY weapons or armor?
were did you get that preposterous hypotjhesis...did steve till you that per chance?...steve...
no, its just what the fig had on him. and hwat he was carrying.
so: if he starts with a pistol, drops it, (for the blue) and gets a rifle, use the blue to transport him back to base with said rifle and pistol
for black: he dies, he goes back to base with siad pistol.