Warhawk

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
User avatar
DarkWolf
Officer
Posts: 192
Joined: Mon Dec 10, 2007 12:07 pm
Location: The frozen North
Contact:

Warhawk

Post by DarkWolf » Mon Dec 31, 2007 10:31 pm

Based off the game Warhawk, this is my latest creation, and one of my more deadly ones.

Warhawk

Cost: 75
Size: Flight: 12”
Size: Hover: 10”
Propulsion: Flight: min; 36” max; 60”
Propulsion: Hover: min; 0” max; 36”
Armor: 3d10
Note: Can switch between hover and flight mode. Switching takes one turn and uses the action for that turn
Weapons: Mk. III Dual Linked Machineguns, Mk. II Tark Missiles (x4)

Mk. III Dual Linked Machineguns
Cost: 15
Range: 20”
UR: 6
Damage: 3d6
Notes: Fires ten shots total

Mk. II Tark Missiles
Cost: 10
Range: 40”
UR: 5
Damage: 2d10 explosive
Notes: Can be fired on either ground targets or airborne targets


Pilot Jack O’kiase (CASS-E)
Cost: 6
Skill: 1d6+1
Move: 4”
Armor: 1d6-1
Notes: Oxygen tank painted on back is actually parachute, allowing him to eject and land safely

Image
"For every battle honour, a thousand heros die alone, unsung and unremembered"
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto

User avatar
King of Brix
Minifig
Posts: 226
Joined: Wed Dec 26, 2007 12:47 am
Location: On a recently purchased grey baseplate.
Contact:

Post by King of Brix » Tue Jan 01, 2008 1:02 am

Its... Big. And cool. I would say it's useful, only I don't want to lie. I never use flying vehicles in my brikwars games... But it is cool... Good job!

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Tue Jan 01, 2008 2:03 am

It is actually a good representation of the Warhawk... wow. Although the actual warhawk has gatling guns on the front, as opposed to straight up cannons. What I usually try to do with my vehicles is have a basic chassis that I can build and then add weapons onto, so i can have different vehicles for different situations. Just a tip from your local Destrunctionater :) .

Also, as to what King of Brix has to say, yes. Flying vehicles in Brikwars are actually kind of annoying, because you need to calculate the lift:forward thrust ratio while still staying within the movement limit. I prefer hover to flying, it's easier to represent. If something is twenty inches in the air, it's a bit difficult to represent, especially on the fly.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
The Lizard King
Hero
Posts: 61
Joined: Sun Dec 23, 2007 11:47 am
Location: Newfoundland, Canada

Post by The Lizard King » Tue Jan 01, 2008 11:54 am

Very Nice Job!
"I Am The Lizard King, I can do Anything"

User avatar
DarkWolf
Officer
Posts: 192
Joined: Mon Dec 10, 2007 12:07 pm
Location: The frozen North
Contact:

Post by DarkWolf » Tue Jan 01, 2008 12:09 pm

Olothontor wrote:It is actually a good representation of the Warhawk... wow. Although the actual warhawk has gatling guns on the front, as opposed to straight up cannons. What I usually try to do with my vehicles is have a basic chassis that I can build and then add weapons onto, so i can have different vehicles for different situations. Just a tip from your local Destrunctionater :) .

Also, as to what King of Brix has to say, yes. Flying vehicles in Brikwars are actually kind of annoying, because you need to calculate the lift:forward thrust ratio while still staying within the movement limit. I prefer hover to flying, it's easier to represent. If something is twenty inches in the air, it's a bit difficult to represent, especially on the fly.
Yes, I realize the actual Eucadian Warhawks have gatling guns (I should know, I was staring at the damn thing for 4+ hours) But the only part I could use for a gatling gun, I don't have. So I just used the cannons from the recon gunship in the MT-101 Armored Mining Unit set.
The ability to swap out weapons is a cool idea, and I've thought of it before, but I don't use it that much. I've got so many parts, I just build specific units for specific tasks. I've got 4 different fighters currently built, an Interceptor with two laser cannons, an Air Superiorty Fighter with two laser cannons and four air-to-air missiles, A fighter/bomber with two cannons and four air-to-surface missiles, and an uber fighter with two cannons and six missiles that can target either ground or air targets.

And yes, I realize that intricate dogfights in a ground and air battle is a pain in the ass, so I'm working on a few gunships and transports to aid the ground forces, and I only intend to use the fighters in open ocean missions or on large battlefields where I need to provide covering fire for the transports (do you have any idea how much it sucks to load up your entire ground force into transports, then see them all get shot down half a mile short of the target area with no survivors? Or to have them disembark and then have the transport get shot down, and crash on them?) And the whole movement thing, as far as I'm concerned, maneuvering (diving, climbing, banking) for every inch you want to go in the new direction, it costs an inch of movement, and banking you must go forward 3 inches for every inch in the direction your turning. Of course, we can also do this the cheap and easy way, and just have them pivot on the spot (this is the future after all) and skip that whole load of bull.
"For every battle honour, a thousand heros die alone, unsung and unremembered"
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto

User avatar
Yak
Champion
Champion
Posts: 40
Joined: Sat Dec 29, 2007 8:47 am
Location: Zoda, Brik Warrior Castle

Post by Yak » Tue Jan 01, 2008 4:27 pm

Cool pics Darkwolf!
The Leader of the LBW (Legion of the Brik Warriors)

User avatar
piltogg
Clown-Face Bologna
Clown-Face Bologna
Posts: 2024
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland
Contact:

Post by piltogg » Thu Jan 03, 2008 4:20 pm

that is a good idea for the base of it when it is flying
but i think it fly's a little too fast whitch can make the game less fun.

User avatar
DarkWolf
Officer
Posts: 192
Joined: Mon Dec 10, 2007 12:07 pm
Location: The frozen North
Contact:

Post by DarkWolf » Thu Jan 03, 2008 4:31 pm

piltogg wrote:that is a good idea for the base of it when it is flying
but i think it fly's a little too fast whitch can make the game less fun.
Thanks, though it was one of my more rushed jobs. I basically grabbed a large plate, ripped the engine off my old Y-Wing Bomber, stuck the two togeather and stuck it underneath the Warhawk. As for speed, well, I run big maps. Getting across the map quickly is important if I want to see carnage sometime this spring. I'm currently building airborne troop-transports, as well as a huge arsed mofo to carry my IKE-3 across the battlefield. Really wish I had finished some of those troop-transports before my battle last night. All the action happened well short of where I intended, but that didn't stop it from being sweet, if not..... short, and incredibly one sided (still writing it up)
"For every battle honour, a thousand heros die alone, unsung and unremembered"
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto

Post Reply
cron