Below are two mock-ups of potential stats. The original concept belongs to one of Warheads Dial-o-Death threads, but I've tried to more fully flesh out some rules/stats rulings.
Plasma Cannon I: Use: 2 + (number of shots) Rng: 12” Dmg: *d6 Shots 1-6
--Plasma Burst: * = 6 divided evenly by the number of targets (one shot per target).
--Cool Down: If only 1 shot is taken in a turn, the plasma cannon requires a 1-turn cool down.
--Adv. Targeter: Halve UR against previous targets.
Plasma Cannon II: Use: 2 + (number of shots) Rng: 12” Dmg: *d6 Shots 1-4
--* = 5 minus the number of targets (one shot per target).
--Plasma Burst: If only 1 shot is taken, it has a 1” blast radius and requires a 1-turn cool down.
--Adv. Targeter: Halve UR against previous targets.
As it stands in these forms, I think I put the CP at 15. I may or may not turn the Adv. Targeter into a unit special ability instead...
Thoughts?







