Here are some rules I thought of, probably only good in small battles because they need extra record-keeping.
When a minifig takes damage equal to its armor, it is not killed. However, it would have been severely injured. To reflect this, the fig is put on its side or its face, like its disrupyed--it is now "incapacitated." It may nt maove, its armor is reduced by 1 or 2 (have to test it to find out--I'd say 2), and skill goes down 1 die (1d6 to 1d4, etc). He can be picked up and carried, and a medic can heal him on a non-crit fail skill roll (crit fail--wounded guy dies). Heroes are more robust--a wound only reduces armor and move by 1, and a -1 skill penalty (stays at -1 regardless of how many wounds).
I'll test these out sometime. I figure they will be too much work on big battles, but could add some extra flair to little ones.
