The Deadly Spaceman!!
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- IVhorseman
- If she don't want the brick, she won't get the dick
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hate to break it to you, but 1d20 doesn't necessarily mean high number of UR. in fact, 1d6+8 will on average give you a higher number than 1d20. keep in mind that 1d20 doesn't mean you'll get a high number - it means you'll get any number between 1 and 20. even the crappy numbers.
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- King of Brix
- Minifig
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True, but no matter what, he'll get to use whatever he want, as everything has a use rate of 1 when the spaceman tries to do something.
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- Tiny Tank Rannon
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but a roll of one means a critical failure, even Deadly space-man screws up sometime.King of Brix wrote:True, but no matter what, he'll get to use whatever he want, as everything has a use rate of 1 when the spaceman tries to do something.
and clearly a rule of 0 on a D0 is a critical success because it's the highest number on a D0.
- King of Brix
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You didn't read at all, did you? He can't come up with a total of one, seeing as he gets +1 to skill rolls. And 0 is also the lowest number on a d0, and the deadly spaceman considers a 0 a failure, despite it being either one or the other. Owned.
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- james+burgundy
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- Bonn-o-Tron
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- Olothontor
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- Blitzen
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Ten at a time though? I thought you only need one. Unless of course you have a super special awesome ray gun that does 10d20 damage, because then you would really need them all.
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- Silent Mobius
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How would a human like us even begin to know how a minifig thinks. For all we know he see a 0 on a d0 to be over 9000. Un-Owned.King of Brix wrote:He can't come up with a total of one, seeing as he gets +1 to skill rolls. And 0 is also the lowest number on a d0, and the deadly spaceman considers a 0 a failure, despite it being either one or the other. Owned.
So if he did roll a d0 and did consider it to be a crit failure but got +1 to the roll would he then gain the ultimate power because a 1 isn't even on a d0?
Get that corn outta my face!
I've got 2d20, one orange and the other blue. But I need at least four more, preferbly six of the same color. Thermonuclear missiles dealing 6d20 damage. At worst, it wipes out all the minifigs in the area, at best, it levels the frakking battlefield.Blitzen wrote:Ten at a time though? I thought you only need one. Unless of course you have a super special awesome ray gun that does 10d20 damage, because then you would really need them all.
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- Blitzen
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Nay. In the rules, it clearly states that for every critical success you can roll one additional d6.Rayhawk wrote:If he rolls a critical success on a d0, that just means he gets to roll bonus d0s. It's an infinite loop.Silent Mobius wrote:So if he did roll a d0 and did consider it to be a crit failure but got +1 to the roll would he then gain the ultimate power because a 1 isn't even on a d0?
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
But 1.4 also says, "It's unclear whether or not a roll of 0 on a d0 counts as a Critical Success." It's clearly unclear!Blitzen wrote:Nay. In the rules, it clearly states that for every critical success you can roll one additional d6.Rayhawk wrote:If he rolls a critical success on a d0, that just means he gets to roll bonus d0s. It's an infinite loop.