RM's Homebrew 2011/2012 Night rules
Posted: Thu Dec 29, 2011 4:04 pm
Naturally, It can't always be day when f*orces fight! So when you want to have a more unique scenario, you can decide to have your f*orces fight during the nighttime.
Rolling for night--
At the beginning of each game, roll 2D6.
If the total is even, it is a day battle.
If the total is odd, it is a night battle.
Alternately, you can just decide it is day/night.
Morning/nightfall (optional)--
After you have rolled to see if it is day/night, you can also roll 1D6 to see after how many turns it'll be morning/nightfall, at which the time shifts, day becoming night or vice versa.
Night--
When a battle is at night all units get 1/3 cover. This tends to make battles a bit more interesting as well as much longer, since it is harder to spot targets, especially when they are in cover. (The 1/3 cover bonus does not apply when the attacker has a CC Weapon)
Night can be represented by dimming the lights in the room, for maximum authenticity. (Unless the person you're playing with is a or something like that)
Lights--
Minifigs and other units can be equipped with lighting systems, which can help negate the skill penalty.
Minifig-based lighting systems (I.E. Flashlights, lanterns, beamsabers, etc)
2CP
Whatever the light is pointing at no longer gets it's 1/3 cover bonus. However, nor does the minifig carrying it.
Vehicle-based lighting systems (I.E. Headlights, etc)
5CP
+1D6 to skill (effectively negating night penalties) (Only if the vehicle is firing in the direction of the light)
Searchlight
10CP
Searchlights can "spot" one unit per turn. When a unit has been spotted, all units firing at it get +2D6 to skill. (only when there is night)
However, any units firing upon the unit with a searchlight get the +2D6 to skill as well.
Fire-Based light (I.E. Torches, bonfires, raging infernos, flamethrower victims, etc)
+2CP (If not caused by a fire weapon)
gives everyone within 1D6 (per turn) inches +2 to skill, but it also gives anyone firing upon them the +2 to skill.
Naturally, in order to use a lighting system, the minifig/unit needs some indication of the lighting system.
So, what do you guys think? (Note these rules are a WIP)
Rolling for night--
At the beginning of each game, roll 2D6.
If the total is even, it is a day battle.
If the total is odd, it is a night battle.
Alternately, you can just decide it is day/night.
Morning/nightfall (optional)--
After you have rolled to see if it is day/night, you can also roll 1D6 to see after how many turns it'll be morning/nightfall, at which the time shifts, day becoming night or vice versa.
Night--
When a battle is at night all units get 1/3 cover. This tends to make battles a bit more interesting as well as much longer, since it is harder to spot targets, especially when they are in cover. (The 1/3 cover bonus does not apply when the attacker has a CC Weapon)
Night can be represented by dimming the lights in the room, for maximum authenticity. (Unless the person you're playing with is a or something like that)
Lights--
Minifigs and other units can be equipped with lighting systems, which can help negate the skill penalty.
Minifig-based lighting systems (I.E. Flashlights, lanterns, beamsabers, etc)
2CP
Whatever the light is pointing at no longer gets it's 1/3 cover bonus. However, nor does the minifig carrying it.
Vehicle-based lighting systems (I.E. Headlights, etc)
5CP
+1D6 to skill (effectively negating night penalties) (Only if the vehicle is firing in the direction of the light)
Searchlight
10CP
Searchlights can "spot" one unit per turn. When a unit has been spotted, all units firing at it get +2D6 to skill. (only when there is night)
However, any units firing upon the unit with a searchlight get the +2D6 to skill as well.
Fire-Based light (I.E. Torches, bonfires, raging infernos, flamethrower victims, etc)
+2CP (If not caused by a fire weapon)
gives everyone within 1D6 (per turn) inches +2 to skill, but it also gives anyone firing upon them the +2 to skill.
Naturally, in order to use a lighting system, the minifig/unit needs some indication of the lighting system.
So, what do you guys think? (Note these rules are a WIP)