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Warhead wrote:my head burns with War.


muffinman42 wrote:Ceramics should shatter when hit, spraying sharp shrapnel around (useful for taking infantry with you!)
Warhead wrote:my head burns with War.

IVhorseman wrote:muffinman42 wrote:Ceramics should shatter when hit, spraying sharp shrapnel around (useful for taking infantry with you!)
You can totally just make ceramic armor totally sweet vs. everything for an additional 1d6 armor, but the first time it's overcome it shatters and is useless (well, excepting the 1d10 explosion of shards it ejects.)
muffinman42 wrote:My thoughts:
Maybe remove some mobility from creations using lead plating, So they go slower due to the heavy armour.
Ceramics should shatter when hit, spraying sharp shrapnel around (useful for taking infantry with you!)
Force fields could reflect more things But have a high chance to explode when over loaded.
I've been meaning to write up some proper mini-scale rules for a while now so might include armour and weapon types, seems like a nice way to give character to armies.













Whiteagle wrote:IVhorseman wrote:muffinman42 wrote:Ceramics should shatter when hit, spraying sharp shrapnel around (useful for taking infantry with you!)
You can totally just make ceramic armor totally sweet vs. everything for an additional 1d6 armor, but the first time it's overcome it shatters and is useless (well, excepting the 1d10 explosion of shards it ejects.)
...Then what does Reactive Armor do?


IVhorseman wrote:Would attacks from within the field then ignore the force-field's armor?



Warhead wrote:my head burns with War.

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