Okay, so I'll be starting the war today. I'll post the pics in the Reports from the Field thread for you to check out.
Some last-minute changes:
-Gave Master Chief some self-healing capability, as recommended.
-Also gave Master Chief +1" to move after reading the first half of "The Fall of Reach."
I may or may not include the Powerfist after all; depending on whether my brother has it done before start time. As an anti-tank weapon, it would have limited usefulness in a purely hero-oriented game anyway.
And spartan117, you're right, there are no gaps in shielding, which gives Master Chief a very slight advantage, but remember that shielding is only 1d8 of his total armor, and the 2d10 bonus will be the part from which I subtract.
Didn't notice Warhead's post, but yes. That would be total win. The only thing I've used the fish piece for in BrikWars was as the tip of a staff for a cleric leading a mob of carp-worshiping jihadists.