Stats for purchased sets

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Re: Stats for purchased sets

Postby aoffan23 » Thu Jan 24, 2013 8:02 pm

I see what you guys are saying, but these seem more like rulebook examples (like the fire catapult and siege tower examples), and doesn't really seem suitable for the app to me. I don't see why it's worth it to add "minifig with sword" or "minifig with pistol" to that list, unless it's a named unit for an actual army (in the armies section). I understand the ones with horns and other special abilities, because you might not think to add those stats, but when all you're doing is saying that it's a minifig with a weapon straight from the rulebook, it seems a little silly.

And I'm sorry, but if someone has trouble making stats for a minifig with basic equipment because no one has made a stat card for every single combination of equipment, then I'm not sure how you can defend that.

I've gone on a little too long about this, but it just seems like a needless clutter of stat cards. I'll drop it now.
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Re: Stats for purchased sets

Postby Keldoclock » Thu Jan 24, 2013 8:21 pm

Eh ultimately it's Natalya's choice to use them or not so the discussion is moot.

Neat cards though! Make more!
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Re: Stats for purchased sets

Postby Silverdream » Thu Jan 24, 2013 8:58 pm

I agree 100% with aoffan23.
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Re: Stats for purchased sets

Postby lorbaat » Thu Jan 24, 2013 11:15 pm

I made them as part of a ploy to get my wargaming friends interested in BrikWars (and to put off real work). If Natalya wants them, great; if not, no big.
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Re: Stats for purchased sets

Postby IVhorseman » Sun Jan 27, 2013 6:19 am

aoffan23 wrote:I understand the ones with horns and other special abilities, because you might not think to add those stats, but when all you're doing is saying that it's a minifig with a weapon straight from the rulebook, it seems a little silly.

And I'm sorry, but if someone has trouble making stat.


Because people are dumb, and it doesn't hurt to include the dumb examples. They give people ideas on what is and isn't allowed, who aren't as familiar with the rules as us.
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Re: Stats for purchased sets

Postby Bragallot » Sun Jan 27, 2013 8:12 am

'They may take our bricks, but they'll never take our imagination' xD
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Re: Stats for purchased sets

Postby IVhorseman » Tue Jan 29, 2013 1:08 pm

Because I actually brikwar with these:
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SPACE SKULLS STATS

Giant Squid-skull
Size: 4
Armor: 4d10
Move: 3" flying (unlimited)
2x Mk5 Rockets (Use: 10, Range: 30" 5d10 dmg)
2x size 2 lasers (Use: 4, Range: 10" 2d6 dmg)
6x size 1 tentacle spears (Use: 3, 1d6 dmg CC)
size 3 machine-gun (Use: 5, Range: 11" 3d6 auto)

Skull Interceptor Jet
Size: 5
Armor: 2d10
Move: 16" flying
2x Size 2 guns (Use: 4, Range: 10" 2d6 dmg)
Size 2 jaws (Use: 4, 2d6 dmg CC)
Size 2 bomb (2d10 dmg)
There's also these trans-green bits on the jet that may or may not be size 1 bombs; alternatively, you could make them both give 1d10 SN dice as some kind of plasma generators. Result is the same if they get blown up.

Skull Light Gunship
Size: 4
Armor: 1d10
Move: 10" flying (unlimited)
2x Size 3 guns (Use: 5, Range: 14" 3d6 dmg)

Baby Squidskull

Size: 2
Armor: 1d10
Move: 10" (5" alt. flying)
Size 2 laser rifle (use: 4, Range: 10" 2d6 dmg)

One we were having an all-infantry brikwar and my asshole roommate didn't want to play. Finally halfway through he decided he'd be down, but only if he got to use the giant space-skull. Needless to say, we all partook in joyous slaughter. As for the infantry of this set, it comes with a bunch of pilots and one officer: I like to put him in the backseat of the little gunship so that he can squad up with the pilot and grant him 1d8 skill as long as he's being told what to do. It's also great for dropping him off behind enemy lines (thank you fliers!) and unleashing hell while the giant squidskull gets into range.
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